Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In praise of Metagaming...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 3655164" data-attributes="member: 2673"><p>I like good metagaming, and I like games that mechanically reward players for doing it. Examples are Buffy's Drama Points, which give you a very useful resource for making everyone laugh, and Exalted's Stunts, which give you a bonus on your roll and your magic points back whenever you describe your action in a cool manner. Basically, you are rewarded for making the game more enjoyable for everyone else.</p><p></p><p>Metagaming is certainly a factor, one of the biggest in what makes for a good player IMO. Nothing makes me want to stab a player in the face like having them intentionally keep vital information from the other players because 'my character wouldn't do it'. In fact, I think the entire phrase "That's what my character would do!" is just an excuse for being a jerk. Not the character, the player. I have the same opinion of the phrase "I'm just playing my alignment!"</p><p></p><p>It can work, adversarial characters, so long as the players are on the same page. There was one group where I had a LG cleric and another guy had a LE assassin. The two characters HATED each other with a fiery passion and were constantly trying to maneuver against each other in the local politics. But at the same time, we worked well together justifying it as we both had to protect the town - me because it was my duty, him because it was his source of influence and power. In "reality" they probably would have turned on each other and abandoned the group, but it was far more fun to snipe at each other and work against each other - just not too much. One thing to try to sabotage the other guy's chances for a councilman nomination, quite another to steal magic items or cause them to get hurt. We always, in character and out, put the good of the group over the interpersonal conflict.</p></blockquote><p></p>
[QUOTE="maddman75, post: 3655164, member: 2673"] I like good metagaming, and I like games that mechanically reward players for doing it. Examples are Buffy's Drama Points, which give you a very useful resource for making everyone laugh, and Exalted's Stunts, which give you a bonus on your roll and your magic points back whenever you describe your action in a cool manner. Basically, you are rewarded for making the game more enjoyable for everyone else. Metagaming is certainly a factor, one of the biggest in what makes for a good player IMO. Nothing makes me want to stab a player in the face like having them intentionally keep vital information from the other players because 'my character wouldn't do it'. In fact, I think the entire phrase "That's what my character would do!" is just an excuse for being a jerk. Not the character, the player. I have the same opinion of the phrase "I'm just playing my alignment!" It can work, adversarial characters, so long as the players are on the same page. There was one group where I had a LG cleric and another guy had a LE assassin. The two characters HATED each other with a fiery passion and were constantly trying to maneuver against each other in the local politics. But at the same time, we worked well together justifying it as we both had to protect the town - me because it was my duty, him because it was his source of influence and power. In "reality" they probably would have turned on each other and abandoned the group, but it was far more fun to snipe at each other and work against each other - just not too much. One thing to try to sabotage the other guy's chances for a councilman nomination, quite another to steal magic items or cause them to get hurt. We always, in character and out, put the good of the group over the interpersonal conflict. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In praise of Metagaming...
Top