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Community
General Tabletop Discussion
*Pathfinder & Starfinder
In search for good epic house rules
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<blockquote data-quote="Plane Sailing" data-source="post: 1785664" data-attributes="member: 114"><p>My epic rules are simple but workable:</p><p></p><p>Above character level 20, this is how it will work:</p><p></p><p>• Add an extra level in a class where you dont have 20 levels. You gain the skills, BAB and class abilities of that class. (i.e. no epic progression, all epics are multiclass)</p><p></p><p>• if you already have 20 class levels in a spellcasting class, any extra class levels give 1 extra slot at a level above the highest current one. Eg a wiz20/archmage3 would have a 10th, 11th and 12th level spell slot. These can contain metamagiced higher level spells (eg maximised meteor swarm in the 12th level slot) This is basically the original Forgotten Realms rule.</p><p></p><p>• The epic feat list is different to the one in the epic book - they are very powerful. eg:</p><p></p><p><strong>vorpal strike</strong>: any crit on a 20 req a fort ST vs damage or die.</p><p><strong>indomitable fortitude/reflexes/will</strong> - gives the equivalent of "improved evasion" when ST against a particular type</p><p><strong>Spell Resistance</strong> of 11+character level (or +5 to exisiing resistance)</p><p><strong>Metamagic - huge area</strong> - at the cost of +5 spell levels any spell with a spread or burst effect has its diameter multiplied by 10.</p><p></p><p></p><p></p><p>To my mind shoring up poor saving throws is an issue for the PC. If someone wants to multiclass fighter with barbarian into epic levels don't come crying to me if you fail a will saving throw!</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1785664, member: 114"] My epic rules are simple but workable: Above character level 20, this is how it will work: • Add an extra level in a class where you dont have 20 levels. You gain the skills, BAB and class abilities of that class. (i.e. no epic progression, all epics are multiclass) • if you already have 20 class levels in a spellcasting class, any extra class levels give 1 extra slot at a level above the highest current one. Eg a wiz20/archmage3 would have a 10th, 11th and 12th level spell slot. These can contain metamagiced higher level spells (eg maximised meteor swarm in the 12th level slot) This is basically the original Forgotten Realms rule. • The epic feat list is different to the one in the epic book - they are very powerful. eg: [B]vorpal strike[/B]: any crit on a 20 req a fort ST vs damage or die. [B]indomitable fortitude/reflexes/will[/B] - gives the equivalent of "improved evasion" when ST against a particular type [B]Spell Resistance[/B] of 11+character level (or +5 to exisiing resistance) [B]Metamagic - huge area[/B] - at the cost of +5 spell levels any spell with a spread or burst effect has its diameter multiplied by 10. To my mind shoring up poor saving throws is an issue for the PC. If someone wants to multiclass fighter with barbarian into epic levels don't come crying to me if you fail a will saving throw! [/QUOTE]
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