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<blockquote data-quote="Bluenose" data-source="post: 8049500" data-attributes="member: 49017"><p>While I would also recommend MgT2, I think Pirates of Drinax would be a very large project to start with, and it also might not be to every group's taste (lots of politics, space battles, and undercover action, and it can be a bit much for players not familiar with the setting). If your players want a campaign based more around exploration and mystery, then The Great Rift would be a good alternative. I'd say get Pirates and use the sector it describes along with some of the Reach Adventures (set in that sector) to introduce the players to both the environment and the main alien race that's in the area (those adventures are more varied than the ones in Pirates, and Reach Adventure 5 has a great cover showing what happens when you refuse to but encyclopedias from the door-to-door salescat). Then if they're enjoying it after a few adventures where they've had some success have the King of Drinax give them a call, with the players having a better idea of what's involved in the mission he wants them to take on. An added benefit is that the last few Drinax-related materials are appearing in the next few months and they can be added to the campaign from the start.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 8049500, member: 49017"] While I would also recommend MgT2, I think Pirates of Drinax would be a very large project to start with, and it also might not be to every group's taste (lots of politics, space battles, and undercover action, and it can be a bit much for players not familiar with the setting). If your players want a campaign based more around exploration and mystery, then The Great Rift would be a good alternative. I'd say get Pirates and use the sector it describes along with some of the Reach Adventures (set in that sector) to introduce the players to both the environment and the main alien race that's in the area (those adventures are more varied than the ones in Pirates, and Reach Adventure 5 has a great cover showing what happens when you refuse to but encyclopedias from the door-to-door salescat). Then if they're enjoying it after a few adventures where they've had some success have the King of Drinax give them a call, with the players having a better idea of what's involved in the mission he wants them to take on. An added benefit is that the last few Drinax-related materials are appearing in the next few months and they can be added to the campaign from the start. [/QUOTE]
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