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<blockquote data-quote="Sollir Furryfoot" data-source="post: 84770" data-attributes="member: 748"><p>Kalanyr, since I'm interested in playing Xellos and for a Mazoku race its a bit hard to get the exact stats, heres what I'm thinking.</p><p></p><p>Start with base template of Githyanki (From Manual of the Planes),</p><p></p><p>Spell-like abilities are currently:</p><p>Dimension Door-stay same, Mazoku can teleport-except maybe you can act after you use dimension door? (Inbetween teleport w/o error and dimension door usefulness)</p><p>Telekinesis-Remove, perhaps change with minor globe of invulnerability or globe of invulnerability (cancel or use as a free action?) to symbolize the Mazoku's spell shieldish thing.</p><p>Clair/Claur-Change into something else (Perhaps fly? more limited version however)</p><p>Mage Hand-Change to something else, perhaps Detect Magic</p><p></p><p>and practically everything else keep the same, does this sound alright or too overpowered?</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 84770, member: 748"] Kalanyr, since I'm interested in playing Xellos and for a Mazoku race its a bit hard to get the exact stats, heres what I'm thinking. Start with base template of Githyanki (From Manual of the Planes), Spell-like abilities are currently: Dimension Door-stay same, Mazoku can teleport-except maybe you can act after you use dimension door? (Inbetween teleport w/o error and dimension door usefulness) Telekinesis-Remove, perhaps change with minor globe of invulnerability or globe of invulnerability (cancel or use as a free action?) to symbolize the Mazoku's spell shieldish thing. Clair/Claur-Change into something else (Perhaps fly? more limited version however) Mage Hand-Change to something else, perhaps Detect Magic and practically everything else keep the same, does this sound alright or too overpowered? [/QUOTE]
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