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<blockquote data-quote="Sollir Furryfoot" data-source="post: 93356" data-attributes="member: 748"><p>to help Kalanyr decide what level Xellos should start out since hes a mazoku:</p><p></p><p>Xellos Metallum, Mazoku Abjurer (Enchantment school prohibited)</p><p></p><p>Ability swaps: Familiar traded for Bluff and Diplomacy as class skills, Profession and Craft traded for Intimidate and Sense Motive. (Approved by Kalanyr)</p><p></p><p><u><strong><span style="color: Red">Mazoku Template:</span></strong></u><strong><span style="color: Red"><em></em></span></strong></p><p><strong><span style="color: Red"><em></em></span></strong></p><p><strong><span style="color: Red"><em>Mazoku's base type is Outsider.</em></span></strong></p><p><strong><span style="color: Red"><em>Base Speed: 30 ft., Fly 30 ft (Perfect manueverability)</em></span></strong></p><p><strong><span style="color: Red"><em>Stat Adjustment: +2 Dexterity, +2 Constitution, -2 Wisdom</em></span></strong></p><p><strong><span style="color: Red"><em></em></span></strong></p><p><strong><span style="color: Red"><em>Spell-Like Abilities:</em></span></strong></p><p><strong><span style="color: Red"><em>At will-Dimensional Door (Except Mazokus can attack/move after using it), Minor Globe of Invulnerability (Turn on/off as a free action), these are cast as a 16th level wizard.</em></span></strong></p><p><strong><span style="color: Red"><em>At 11th level, Mazokus gain the ability to use Plane Shift 1/day as well.</em></span></strong></p><p><strong><span style="color: Red"><em></em></span></strong></p><p><strong><span style="color: Red"><em>Mazoku do not need to eat or drink food, they do not need to sleep. (Although wizards and sorcerors must meditate at least 2 hrs. a day to regain spells)</em></span></strong></p><p><strong><span style="color: Red"><em>If still living, Mazoku can regenerate body parts in a week of complete rest and staying at full hit points.</em></span></strong></p><p><strong><span style="color: Red"><em>Fire Resistance (5)</em></span></strong></p><p>-Template was based off the Githyanki template in the Manual of the Planes.</p><p></p><p>To decide what character level Xellos will be when this game starts I will post the bare bones of him at different levels (as it stands, Mazoku template is +3, although since the group is overpowered itself, it would be easiest to post different stats to see how balanced Xellos is with the group):</p><p></p><p>Base Stats:</p><p>Str 8, Dex 18, Con 15, Int 17 (18 from level 4), Wis 12, Cha 14</p><p></p><p>Abjur 4:</p><p>HD 4d4+8 (24)</p><p>Spells: (4/5/4)</p><p>Feats: Blindsight (MotW), Iron Will, Scribe Scroll (Virtual)</p><p>Spell Selection (Not final, but an example of the types of spells I will use)</p><p>0-Detect Magic (2), Ghost Sound, Read Magic</p><p>1-Mage Armor (2), Magic Missile (2), Shield</p><p>2-Arcane Lock, Invisibility (2), Rope Trick</p><p></p><p>Abjur 5:</p><p>HD 5d4+10 (30)</p><p>Spells: (4/5/4/3)</p><p>Feats: Same as above, Eschew Materials</p><p>Spel Selection-as above but:</p><p>3-Explosive Runes, Lightning Bolt (2)</p><p></p><p>Abjur 5/Incantrix 1:</p><p>HD 6d4+12 (36)</p><p>Spells: (4/5/5/4)</p><p>Feats: Same as above, Extend Spell, Quicken Spell-like Ability (Dimensional Door)</p><p>Spell Selection-as above, but:</p><p>2-Endurance</p><p>3-Haste</p><p></p><p>Abjur 5/Incantrix 2:</p><p>HD 7d4+14 (42)</p><p>Spells: (4/6/5/4/3)</p><p>Spell Selection-as above but:</p><p>1-Shield</p><p>4-Dimensional Anchor, another 4th level spell (haven't decided)</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 93356, member: 748"] to help Kalanyr decide what level Xellos should start out since hes a mazoku: Xellos Metallum, Mazoku Abjurer (Enchantment school prohibited) Ability swaps: Familiar traded for Bluff and Diplomacy as class skills, Profession and Craft traded for Intimidate and Sense Motive. (Approved by Kalanyr) [U][B][Color=Red]Mazoku Template:[/Color][/B][/U][B][Color=Red][I] Mazoku's base type is Outsider. Base Speed: 30 ft., Fly 30 ft (Perfect manueverability) Stat Adjustment: +2 Dexterity, +2 Constitution, -2 Wisdom Spell-Like Abilities: At will-Dimensional Door (Except Mazokus can attack/move after using it), Minor Globe of Invulnerability (Turn on/off as a free action), these are cast as a 16th level wizard. At 11th level, Mazokus gain the ability to use Plane Shift 1/day as well. Mazoku do not need to eat or drink food, they do not need to sleep. (Although wizards and sorcerors must meditate at least 2 hrs. a day to regain spells) If still living, Mazoku can regenerate body parts in a week of complete rest and staying at full hit points. Fire Resistance (5)[/I][/color][/B][Color=Red][/Color] -Template was based off the Githyanki template in the Manual of the Planes. To decide what character level Xellos will be when this game starts I will post the bare bones of him at different levels (as it stands, Mazoku template is +3, although since the group is overpowered itself, it would be easiest to post different stats to see how balanced Xellos is with the group): Base Stats: Str 8, Dex 18, Con 15, Int 17 (18 from level 4), Wis 12, Cha 14 Abjur 4: HD 4d4+8 (24) Spells: (4/5/4) Feats: Blindsight (MotW), Iron Will, Scribe Scroll (Virtual) Spell Selection (Not final, but an example of the types of spells I will use) 0-Detect Magic (2), Ghost Sound, Read Magic 1-Mage Armor (2), Magic Missile (2), Shield 2-Arcane Lock, Invisibility (2), Rope Trick Abjur 5: HD 5d4+10 (30) Spells: (4/5/4/3) Feats: Same as above, Eschew Materials Spel Selection-as above but: 3-Explosive Runes, Lightning Bolt (2) Abjur 5/Incantrix 1: HD 6d4+12 (36) Spells: (4/5/5/4) Feats: Same as above, Extend Spell, Quicken Spell-like Ability (Dimensional Door) Spell Selection-as above, but: 2-Endurance 3-Haste Abjur 5/Incantrix 2: HD 7d4+14 (42) Spells: (4/6/5/4/3) Spell Selection-as above but: 1-Shield 4-Dimensional Anchor, another 4th level spell (haven't decided) [/QUOTE]
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