Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
in search of inspiration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 6716633" data-attributes="member: 6776133"><p>Imagine an arrow. On the back end (the non-pointy end) you write "Start." On the pointy end, you write "End."</p><p></p><p>Then, you draw a perpendicular line that bisects your arrow. And on that line, you write "Conflict."</p><p></p><p>You have 3 categories of things to write. Beginnings, Goals, and Obstacles. Where obstacles and goals intersect, you have conflicts. </p><p></p><p>When your players do something you don't expect, make this sketch. Identify where they are and what they want. Then purposefully frustrate it. </p><p></p><p>Put something in the way. </p><p></p><p>"But what? Brad! What do I put in the way?"</p><p></p><p>Time, distance, antagonists, physical obstacles, allies with conflicting goals, costs, other sexy opportunities that might sidetrack them. </p><p></p><p>Pick one. Pick another. See if they combine well. </p><p></p><p>You have, already in your head, a library of obstacles you've read, seen on TV or in film, overcome (or not) in real life, and heard tell of in stories. Use these. </p><p></p><p>See, inspiration is a kind of mood. And sometimes it strikes and that's neat. But you can't wait for lightning to hit you before you create stuff for your game. You're a DM, and in the end, this means you must work. And since you must work, I advise you to draw upon those talents an skills that have the largest payoff for the least investment. As a default. And then add such tweaks as seems best to you. </p><p></p><p>Identify goals, set obstacles. Rely on genre expectations, and subvert them only sparingly (let's not Shyamalan here). Use what you know. Put in some work, screw inspiration.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6716633, member: 6776133"] Imagine an arrow. On the back end (the non-pointy end) you write "Start." On the pointy end, you write "End." Then, you draw a perpendicular line that bisects your arrow. And on that line, you write "Conflict." You have 3 categories of things to write. Beginnings, Goals, and Obstacles. Where obstacles and goals intersect, you have conflicts. When your players do something you don't expect, make this sketch. Identify where they are and what they want. Then purposefully frustrate it. Put something in the way. "But what? Brad! What do I put in the way?" Time, distance, antagonists, physical obstacles, allies with conflicting goals, costs, other sexy opportunities that might sidetrack them. Pick one. Pick another. See if they combine well. You have, already in your head, a library of obstacles you've read, seen on TV or in film, overcome (or not) in real life, and heard tell of in stories. Use these. See, inspiration is a kind of mood. And sometimes it strikes and that's neat. But you can't wait for lightning to hit you before you create stuff for your game. You're a DM, and in the end, this means you must work. And since you must work, I advise you to draw upon those talents an skills that have the largest payoff for the least investment. As a default. And then add such tweaks as seems best to you. Identify goals, set obstacles. Rely on genre expectations, and subvert them only sparingly (let's not Shyamalan here). Use what you know. Put in some work, screw inspiration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
in search of inspiration
Top