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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="LordEntrails" data-source="post: 8792305" data-attributes="member: 6804070"><p>I don't need someone to tell me how sasquatch mate. I already know how I want them to mate. I've been watching them mate for decades. I don't need someone to tell me what I'm watching. What I do want is a bunch of tools I can use to watch. Such as tables for random acts. References on how challenging the mating ritual I'm watching should be. And the treasure they might spawn when the mating is over. That's what's useful to me. (And a good pair of binoculars!)</p><p></p><p>As for learning to play or DM. No one good way to do that in a single medium. Why? Because first, people learn differently. Remember all those theories of learning talk about different methods. Second, there are a near unlimited number of ways to play. Trying to detail all of that in a book would overwhelm most people. IMO the Basic Rules and various Kits do a fine job of introducing DMs and players.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8792305, member: 6804070"] I don't need someone to tell me how sasquatch mate. I already know how I want them to mate. I've been watching them mate for decades. I don't need someone to tell me what I'm watching. What I do want is a bunch of tools I can use to watch. Such as tables for random acts. References on how challenging the mating ritual I'm watching should be. And the treasure they might spawn when the mating is over. That's what's useful to me. (And a good pair of binoculars!) As for learning to play or DM. No one good way to do that in a single medium. Why? Because first, people learn differently. Remember all those theories of learning talk about different methods. Second, there are a near unlimited number of ways to play. Trying to detail all of that in a book would overwhelm most people. IMO the Basic Rules and various Kits do a fine job of introducing DMs and players. [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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