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*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Oofta" data-source="post: 8793031" data-attributes="member: 6801845"><p>So the theme of "How much does D&D 5E suck!" is the DMG? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Along with the usual "It should be better" with little or nothing concrete to say how it should be better. Anything can be improved. They already give away the basic rules for free and have started releasing encounters along with an explanatory video of how to run the encounter. There is more advice on how to play the game freely available a search away than there has ever been along with numerous live play streams.</p><p></p><p>It has never been easier for a newbie DM to pick up D&D. The starter sets are there for people who still want a little more hand holding. </p><p></p><p>My advice? I'd rearrange the DMG a bit, move the section on the planes to the back (if it's even needed). Move How to Run the Game to the front. Maybe put in a bit more of a walkthrough of actual play, but not more than a page or so. Good formatting is in the eye of the beholder, but we need to be careful to not make the DMG or any book into a technical manual. One person's compact and direct is another's dry and boring with a side helping of gamer speak. I wouldn't read it and I'm one of those weirdos who actually reads through the manual when I get a new car.</p><p></p><p>But beyond that general advice? The DMG isn't geared towards people new to D&D. It's for someone that's played or at least has a decent idea of how to run the game and just needs more concrete advice on how to make the next step. It may be a <em>bit </em>of a cash grab but if you include a starter set in the DMG it will be extra stuff the target audience doesn't need while contributing significantly to page bloat.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8793031, member: 6801845"] So the theme of "How much does D&D 5E suck!" is the DMG? :rolleyes: Along with the usual "It should be better" with little or nothing concrete to say how it should be better. Anything can be improved. They already give away the basic rules for free and have started releasing encounters along with an explanatory video of how to run the encounter. There is more advice on how to play the game freely available a search away than there has ever been along with numerous live play streams. It has never been easier for a newbie DM to pick up D&D. The starter sets are there for people who still want a little more hand holding. My advice? I'd rearrange the DMG a bit, move the section on the planes to the back (if it's even needed). Move How to Run the Game to the front. Maybe put in a bit more of a walkthrough of actual play, but not more than a page or so. Good formatting is in the eye of the beholder, but we need to be careful to not make the DMG or any book into a technical manual. One person's compact and direct is another's dry and boring with a side helping of gamer speak. I wouldn't read it and I'm one of those weirdos who actually reads through the manual when I get a new car. But beyond that general advice? The DMG isn't geared towards people new to D&D. It's for someone that's played or at least has a decent idea of how to run the game and just needs more concrete advice on how to make the next step. It may be a [I]bit [/I]of a cash grab but if you include a starter set in the DMG it will be extra stuff the target audience doesn't need while contributing significantly to page bloat. [/QUOTE]
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