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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Cadence" data-source="post: 8794558" data-attributes="member: 6701124"><p>Is there an argument against making it easier to help DMs avoid classic mistakes?</p><p></p><p>I would certainly argue that it is really hard for a book to efficiently do a good job of all of: teaching beginners, teaching folks just past the beginner stage, and being a useful reference to advanced users. And I would further argue that an expensive book is often a poor choice to teach beginners, especially given all of the other tools available.</p><p> </p><p>On the other side, I certainly think that the DMG could certainly be better organized and written, which would make it more friendly and useful to everyone. Beyond that, I think a dozen or score of pages at the beginning explicitly for new DMs would be a great edition. </p><p></p><p>Except for one or two people who are worried there is nothing to cut to put it in, has anyone come out against putting in a chapter explicitly to help new DMs? Has anyone come out against at least keeping new DMs in mind when reorganizing the DMG?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8794558, member: 6701124"] Is there an argument against making it easier to help DMs avoid classic mistakes? I would certainly argue that it is really hard for a book to efficiently do a good job of all of: teaching beginners, teaching folks just past the beginner stage, and being a useful reference to advanced users. And I would further argue that an expensive book is often a poor choice to teach beginners, especially given all of the other tools available. On the other side, I certainly think that the DMG could certainly be better organized and written, which would make it more friendly and useful to everyone. Beyond that, I think a dozen or score of pages at the beginning explicitly for new DMs would be a great edition. Except for one or two people who are worried there is nothing to cut to put it in, has anyone come out against putting in a chapter explicitly to help new DMs? Has anyone come out against at least keeping new DMs in mind when reorganizing the DMG? [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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