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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="hawkeyefan" data-source="post: 8794674" data-attributes="member: 6785785"><p>I asked for challenges. Things that would present some difficulty or tension to overcome.</p><p></p><p>None of the things you mentioned seem to be much of a challenge in that regard. They seem easily surmounted. None seem so different that anyone who already had an idea on how to play D&D would really struggle with them.</p><p></p><p>Having personal goals is likely the biggest shift, but with a little help, and the other players there as guides, I don't think it's that big a deal. Especially because, as you say they will have to work together on when and how to purse these potentially unrelated goals... the new guy can just tag along and see how the others handle their personal goals before he feels the need to bring his into focus.</p><p></p><p>Now, whether that kind of game is to the person's preference, or whether a prewritten adventure would appeal to a regular player in your game, is totally a matter of taste. But I don't think either would pose much difficulty in transition.</p><p></p><p>I agree with [USER=4534]@MGibster[/USER] about how most D&D games aren't as dissimilar as we sometimes think they may be.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8794674, member: 6785785"] I asked for challenges. Things that would present some difficulty or tension to overcome. None of the things you mentioned seem to be much of a challenge in that regard. They seem easily surmounted. None seem so different that anyone who already had an idea on how to play D&D would really struggle with them. Having personal goals is likely the biggest shift, but with a little help, and the other players there as guides, I don't think it's that big a deal. Especially because, as you say they will have to work together on when and how to purse these potentially unrelated goals... the new guy can just tag along and see how the others handle their personal goals before he feels the need to bring his into focus. Now, whether that kind of game is to the person's preference, or whether a prewritten adventure would appeal to a regular player in your game, is totally a matter of taste. But I don't think either would pose much difficulty in transition. I agree with [USER=4534]@MGibster[/USER] about how most D&D games aren't as dissimilar as we sometimes think they may be. [/QUOTE]
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