Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 8794746" data-attributes="member: 48965"><p>And like I said, I'm experiencing it right now... Getting players who have only played adventures where the story or plot is the driving factor (or where this is their expectation) takes effort to get them to switch over.</p><p></p><p>I mean you can think what you want but I'm experiencing it right now. My veteran players are pretty good at differentiating it (but it could be because I usually run this type of game)... my beginning players not so much. Just getting them to decide on a goal for their character necessitated alot of back and forth, explanation and suggestions...</p><p></p><p>Then we moved into the... "well what do I do phase" AKA... the phase where I noticed the veteran players were advancing their goals while the beginning players weren't really doing anything except helping them... again discussion with new players so that they understood better that they needed to seek out information to achieve their goals and some ways they could go about that, a discussion with the veteran players to get them more onboard with helping the beginning players achieve their goals as opposed to only driving towards their own, and finally reminding all of them that exploration in and of itself (outside of immediate goals) could lead to new goals. And I honestly still feel like the new players are unsure at times about how to proceed but they are getting better. </p><p></p><p>I mean maybe this seems easy to you but I honestly think it would have been much easier if I had run a linear adventure where the overarching story gave them all a singular motivation, driver and reason to work together while limiting exploration opportunities out of the box.</p><p></p><p>EDIT: Yeah I'm having a hard time as I actually think about this and write this stuff categorizing the play of our game now as the same as when we played through the adventure in the starter set as an introduction... but I guess that's just me.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8794746, member: 48965"] And like I said, I'm experiencing it right now... Getting players who have only played adventures where the story or plot is the driving factor (or where this is their expectation) takes effort to get them to switch over. I mean you can think what you want but I'm experiencing it right now. My veteran players are pretty good at differentiating it (but it could be because I usually run this type of game)... my beginning players not so much. Just getting them to decide on a goal for their character necessitated alot of back and forth, explanation and suggestions... Then we moved into the... "well what do I do phase" AKA... the phase where I noticed the veteran players were advancing their goals while the beginning players weren't really doing anything except helping them... again discussion with new players so that they understood better that they needed to seek out information to achieve their goals and some ways they could go about that, a discussion with the veteran players to get them more onboard with helping the beginning players achieve their goals as opposed to only driving towards their own, and finally reminding all of them that exploration in and of itself (outside of immediate goals) could lead to new goals. And I honestly still feel like the new players are unsure at times about how to proceed but they are getting better. I mean maybe this seems easy to you but I honestly think it would have been much easier if I had run a linear adventure where the overarching story gave them all a singular motivation, driver and reason to work together while limiting exploration opportunities out of the box. EDIT: Yeah I'm having a hard time as I actually think about this and write this stuff categorizing the play of our game now as the same as when we played through the adventure in the starter set as an introduction... but I guess that's just me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
Top