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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="hawkeyefan" data-source="post: 8794809" data-attributes="member: 6785785"><p>I'm not thinking what I want, I'm only able to respond to what you share. I don't know anything about your game beyond what you tell me, and your previous post listed a few things very generally, and none of them sounded all that challenging to me. </p><p></p><p>You got a bit more specific with this response, so I have a clearer idea. </p><p></p><p></p><p></p><p>So you have two groups of players with different levels of experience with your chosen style of game. Do you think that's more the issue than the lack of proactivity on the part of the newer group? Is it a case of them not being as interested in being proactive? Is that kind of self directed play with their own goals more your expectation for them or theirs? </p><p></p><p>I mean, whatever the situation, it sounds like the game is functional, and that everyone is involved, though perhaps in different ways.... so I'm not sure what the problem is. </p><p></p><p>Is the game not working due to this issue? Are you or other participants frustrated in some way?</p><p></p><p></p><p></p><p></p><p>I actually find running the prewritten adventures to be tougher than my own stuff. Others likely would say I'm nuts... but I find it much easier to just make up stuff than to try to stick to something someone else already made up. I know that even when I'm using premade material, I'm free to go "off script", but just the existence of that premade stuff makes me second guess myself.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8794809, member: 6785785"] I'm not thinking what I want, I'm only able to respond to what you share. I don't know anything about your game beyond what you tell me, and your previous post listed a few things very generally, and none of them sounded all that challenging to me. You got a bit more specific with this response, so I have a clearer idea. So you have two groups of players with different levels of experience with your chosen style of game. Do you think that's more the issue than the lack of proactivity on the part of the newer group? Is it a case of them not being as interested in being proactive? Is that kind of self directed play with their own goals more your expectation for them or theirs? I mean, whatever the situation, it sounds like the game is functional, and that everyone is involved, though perhaps in different ways.... so I'm not sure what the problem is. Is the game not working due to this issue? Are you or other participants frustrated in some way? I actually find running the prewritten adventures to be tougher than my own stuff. Others likely would say I'm nuts... but I find it much easier to just make up stuff than to try to stick to something someone else already made up. I know that even when I'm using premade material, I'm free to go "off script", but just the existence of that premade stuff makes me second guess myself. [/QUOTE]
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