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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Imaro" data-source="post: 8794885" data-attributes="member: 48965"><p>No worries and I think some of my tone may be apprehension at sharing details of my actual game because it does feel like being judged on a different level than talking in general.</p><p></p><p></p><p></p><p>Admittedly I think that is a factor in it... but I think if I had ran some sort of starter campaign or short series of sessions in this open sandbox style then the problem wouldn't have arisen (or would have been hashed out in that intro game). I think I messed up in setting the expectations of a D&D game as an adventure path style quest... instead of setting the expectations of a D&D game as the open sandbox type of game I run. </p><p></p><p>having progressed some I can honestly say I think they are interested in being pro-active but are unsure and unfamiliar with what that means in a game of D&D and that was on me but also opened my eyes to how something as simple as that can be jarring for players with no knowledge of different styles of play. On top of that from a DM's perspective I wanted to run a hexcrawl but 5e doesn't really explain how to at all. I did some research online but eventually ended up instead choosing a pointcrawl methodology for the game with stuff mostly pieced to together from OSR supplements and sites. It honestly has me debating whether to switch to Worlds Without Number as opposed to D&D 5e.</p><p></p><p></p><p></p><p>I'm not sure what you mean by functional if it wasn't we wouldn't be playing it. Was it more work and effort and hiccups then it needed to be... from my perspective yes because I started with a different type of D&D game than what I wanted to run. </p><p></p><p>The game is working but the point is it took alot more effort to get there (and some players are still adjusting) because I set expectations that D&D was played like A but my preferred way to play it was B. If you are looking for a problem that is insurmountable I don't have it (and for me in a leisure activity I probably would only spin my wheels on it for so long) but I also don't agree that all D&D games are basically the same from a player or DM perspective and these problems are some of the reasons why.</p><p></p><p></p><p></p><p>I have this issue with the larger D&D adventures (thus why I don't run AP's), the smaller ones in the starter set though haven't caused the same issues for me and so I have used them more as introductions to mechanics, what an actual game might look like, etc. Usually with pre-gens and then we make characters up and start the real game. I don't have to do this often but since we started playing in person again this year I had 3 new players join and have a total of 8 which is probably the largest my group has ever been.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8794885, member: 48965"] No worries and I think some of my tone may be apprehension at sharing details of my actual game because it does feel like being judged on a different level than talking in general. Admittedly I think that is a factor in it... but I think if I had ran some sort of starter campaign or short series of sessions in this open sandbox style then the problem wouldn't have arisen (or would have been hashed out in that intro game). I think I messed up in setting the expectations of a D&D game as an adventure path style quest... instead of setting the expectations of a D&D game as the open sandbox type of game I run. having progressed some I can honestly say I think they are interested in being pro-active but are unsure and unfamiliar with what that means in a game of D&D and that was on me but also opened my eyes to how something as simple as that can be jarring for players with no knowledge of different styles of play. On top of that from a DM's perspective I wanted to run a hexcrawl but 5e doesn't really explain how to at all. I did some research online but eventually ended up instead choosing a pointcrawl methodology for the game with stuff mostly pieced to together from OSR supplements and sites. It honestly has me debating whether to switch to Worlds Without Number as opposed to D&D 5e. I'm not sure what you mean by functional if it wasn't we wouldn't be playing it. Was it more work and effort and hiccups then it needed to be... from my perspective yes because I started with a different type of D&D game than what I wanted to run. The game is working but the point is it took alot more effort to get there (and some players are still adjusting) because I set expectations that D&D was played like A but my preferred way to play it was B. If you are looking for a problem that is insurmountable I don't have it (and for me in a leisure activity I probably would only spin my wheels on it for so long) but I also don't agree that all D&D games are basically the same from a player or DM perspective and these problems are some of the reasons why. I have this issue with the larger D&D adventures (thus why I don't run AP's), the smaller ones in the starter set though haven't caused the same issues for me and so I have used them more as introductions to mechanics, what an actual game might look like, etc. Usually with pre-gens and then we make characters up and start the real game. I don't have to do this often but since we started playing in person again this year I had 3 new players join and have a total of 8 which is probably the largest my group has ever been. [/QUOTE]
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