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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="pointofyou" data-source="post: 8795759" data-attributes="member: 7037848"><p>I think it could do with more detailed examination.</p><p></p><p>For instance the Cypher System Core book has approximately twice as much text about handling the dice in that game. The "running the game" section is actually longer than the one in the 5e DMG. It's not trying to be as anything-goes as 5e and it has real opinions on how things should be done in Cypher and I have found it much more helpful for running Cypher than the equivalent section in the DMG.</p><p></p><p>Which brings to mind a thought. Cypher pretty explicitly is expecting people to come to it from other TRPGs and its "running the game" section is 36 pages. The equivalent section of the DMG is 26 pages in a larger typeface. It seems to me that the game that is almost certainly going to be Gamer's First Game should have more material than a game catching the crumbs from the table.</p></blockquote><p></p>
[QUOTE="pointofyou, post: 8795759, member: 7037848"] I think it could do with more detailed examination. For instance the Cypher System Core book has approximately twice as much text about handling the dice in that game. The "running the game" section is actually longer than the one in the 5e DMG. It's not trying to be as anything-goes as 5e and it has real opinions on how things should be done in Cypher and I have found it much more helpful for running Cypher than the equivalent section in the DMG. Which brings to mind a thought. Cypher pretty explicitly is expecting people to come to it from other TRPGs and its "running the game" section is 36 pages. The equivalent section of the DMG is 26 pages in a larger typeface. It seems to me that the game that is almost certainly going to be Gamer's First Game should have more material than a game catching the crumbs from the table. [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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