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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Maxperson" data-source="post: 8795841" data-attributes="member: 23751"><p>Thank you for the response, but that really doesn't answer my question. I asked what you would add that would make the advice better. Double the text doesn't mean anything on it's own. I could quadruple that text without adding a bit of additional information. Why use 10 words when 50 will do! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What specifically does the Cypher System add to say Rolling With It or Ignoring the Dice that makes it sufficient(which I assume you think the DMG isn't).</p><p></p><p>As [USER=7023840]@Snarf Zagyg[/USER] said, there is the 5e starter set. Additionally, there are literally 4 other editions that all give detailed advice on running the game, a plethora of online sources, and a zillion DMs running games in shops around the country. A new DM isn't at a loss for ways to learn the game. Plus, as I said above, more words doesn't equate to better advice. </p><p></p><p>When I was in school learning to be a paralegal I had to take a case and write a brief summary of it to turn in to a hypothetical attorney. I was told to be concise, which as long time people here can attest, I usually am. I wrote a paragraph with the information in it and turned it in. The professor looked at and said, "I never thought I would have to say this to a student, but this is too concise. You need to write more." My response was, "But it has everything the attorney would need to know in it." She responded, "Yes it does, but I've worked with a lot of attorneys and trust me, they're going to want more words." So I went back and reworked it so that it had triple the words, but didn't say anything new. When I turned it back in she said, "This is good."</p><p></p><p>I need more than "The Cypher system has more words." Specifically how is it better?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8795841, member: 23751"] Thank you for the response, but that really doesn't answer my question. I asked what you would add that would make the advice better. Double the text doesn't mean anything on it's own. I could quadruple that text without adding a bit of additional information. Why use 10 words when 50 will do! ;) What specifically does the Cypher System add to say Rolling With It or Ignoring the Dice that makes it sufficient(which I assume you think the DMG isn't). As [USER=7023840]@Snarf Zagyg[/USER] said, there is the 5e starter set. Additionally, there are literally 4 other editions that all give detailed advice on running the game, a plethora of online sources, and a zillion DMs running games in shops around the country. A new DM isn't at a loss for ways to learn the game. Plus, as I said above, more words doesn't equate to better advice. When I was in school learning to be a paralegal I had to take a case and write a brief summary of it to turn in to a hypothetical attorney. I was told to be concise, which as long time people here can attest, I usually am. I wrote a paragraph with the information in it and turned it in. The professor looked at and said, "I never thought I would have to say this to a student, but this is too concise. You need to write more." My response was, "But it has everything the attorney would need to know in it." She responded, "Yes it does, but I've worked with a lot of attorneys and trust me, they're going to want more words." So I went back and reworked it so that it had triple the words, but didn't say anything new. When I turned it back in she said, "This is good." I need more than "The Cypher system has more words." Specifically how is it better? [/QUOTE]
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