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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="pointofyou" data-source="post: 8795909" data-attributes="member: 7037848"><p>I am neither a game designer nor a technical writer. What you get is not and should not be taken to be suggestions for actual text.</p><p></p><p>I want the section on using the dice to talk about how to use the dice. I do not want a sentence of "you might do this" and a sentence of "players might think that." Saying that rolling for everything conveys the sense that anything is possible is I think flat wrong. What you roll for and what is possible are two different categories that do not particularly relate.</p><p></p><p>I want the section on using the dice to talk about the effects of rolling for everything and rolling for nothing and how those effects are different. I want someone who hasn't run before to be able to figure out how they want to run at least to start by reading the DMG. There will be people who pick up the DMG without trying to run a party through any of the Starter or Beginner Sets and I do not think the DMG should be a barrier for them.</p></blockquote><p></p>
[QUOTE="pointofyou, post: 8795909, member: 7037848"] I am neither a game designer nor a technical writer. What you get is not and should not be taken to be suggestions for actual text. I want the section on using the dice to talk about how to use the dice. I do not want a sentence of "you might do this" and a sentence of "players might think that." Saying that rolling for everything conveys the sense that anything is possible is I think flat wrong. What you roll for and what is possible are two different categories that do not particularly relate. I want the section on using the dice to talk about the effects of rolling for everything and rolling for nothing and how those effects are different. I want someone who hasn't run before to be able to figure out how they want to run at least to start by reading the DMG. There will be people who pick up the DMG without trying to run a party through any of the Starter or Beginner Sets and I do not think the DMG should be a barrier for them. [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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