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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Maxperson" data-source="post: 8795915" data-attributes="member: 23751"><p>The bolded is correct for 5e. The 5e PHB rules explicitly state that the DM only calls for a roll if the outcome is in doubt, therefore if you roll for everything, everything must be possible.</p><p></p><p>How is that difference not incredibly obvious? It's literally the difference between night and day. For me the pro(it gives the players the sense that anything is possible) and the con(players can feel that the die rolls and not their decisions and roleplay matter more) is sufficient to help a new DM decide whether to use that style or not.</p><p></p><p>See, they already can. All the information that a beginner needs is there, it's just not organized well. That's where the DMG really needs work. And the lack of organization is also why a beginner should start with the 5e starter set.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8795915, member: 23751"] The bolded is correct for 5e. The 5e PHB rules explicitly state that the DM only calls for a roll if the outcome is in doubt, therefore if you roll for everything, everything must be possible. How is that difference not incredibly obvious? It's literally the difference between night and day. For me the pro(it gives the players the sense that anything is possible) and the con(players can feel that the die rolls and not their decisions and roleplay matter more) is sufficient to help a new DM decide whether to use that style or not. See, they already can. All the information that a beginner needs is there, it's just not organized well. That's where the DMG really needs work. And the lack of organization is also why a beginner should start with the 5e starter set. [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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