Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8796143" data-attributes="member: 6801845"><p>As an actual person I read through it and didn't have an issue understanding it. I think it could be organized a bit better and of course everything can be improved. Much of it feels ass-backwards, put Running the Game at the front. World building and the multiverse at the end with treasure being the last chapter.</p><p></p><p>I still don't get all the complaints about the index. People still use them? It's an index in an age of google. </p><p></p><p></p><p></p><p>They do talk about it here and there explaining why some people would want some style and not another. You have read the DMG, right? There's talk about different styles of players in the introduction, for what it's worth.</p><p></p><p></p><p></p><p>The result would probably disappoint. Because it would typically come down to "We looked at older games and what worked and what didn't. Then we discussed it as a group and made the best decision we could. We adjusted some things based on play test feedback."</p><p></p><p></p><p></p><p>I'll go back to roll of the dice. They explain the pluses and minuses of choices. Roll to resolve uncertainty almost all the time? </p><p style="margin-left: 20px">Relying on dice also gives the players the sense that anything is possible. ... A drawback of this approach is that roleplaying can diminish if players feel that their die rolls, rather than their decisions and characterizations, always determine success.</p><p>Ignore the dice?</p><p style="margin-left: 20px">This approach rewards creativity by encouraging players to look to the situation you’ve described for an answer, rather than looking to their character sheet or their character’s special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction he or she doesn’t like. This approach can also slow the game if the DM focuses on one “correct” action that the characters must describe to overcome an obstacle.</p><p></p><p>There are other examples and explanations throughout the book.</p><p></p><p></p><p></p><p></p><p>They give advice on that. It does have a lot of options, but that's kind of the point of D&D that the feel of the world you create can vary significantly. If you want something handed to you, get a starter kit.</p><p></p><p></p><p></p><p>I know this is a broken record, but most DMs don't start in a vacuum. They have experience with D&D as a player, have plenty of background in fantasy worlds from varied sources including video games to novels. </p><p></p><p>Last, but not least, there is no such thing as perfect. A book that works for 80% of people is not going to work for 20%. As an IT person, there were many times when we had to focus on that 80% because that 20%? That was more effort than the rest of the 80%. The last 5% could be the most costly of all.</p><p></p><p>There is a trade-off. The core books are all between 320 - 350 pages. Obviously they have a page count target that they adhere to pretty strictly for a variety of reasons. There's only so much you can do with that limitation and the result will always targeted, the book is not targeted primarily at people truly new to D&D. That's what the free PDFs, encounters and videos along with the starter sets are for.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8796143, member: 6801845"] As an actual person I read through it and didn't have an issue understanding it. I think it could be organized a bit better and of course everything can be improved. Much of it feels ass-backwards, put Running the Game at the front. World building and the multiverse at the end with treasure being the last chapter. I still don't get all the complaints about the index. People still use them? It's an index in an age of google. They do talk about it here and there explaining why some people would want some style and not another. You have read the DMG, right? There's talk about different styles of players in the introduction, for what it's worth. The result would probably disappoint. Because it would typically come down to "We looked at older games and what worked and what didn't. Then we discussed it as a group and made the best decision we could. We adjusted some things based on play test feedback." I'll go back to roll of the dice. They explain the pluses and minuses of choices. Roll to resolve uncertainty almost all the time? [INDENT]Relying on dice also gives the players the sense that anything is possible. ... A drawback of this approach is that roleplaying can diminish if players feel that their die rolls, rather than their decisions and characterizations, always determine success.[/INDENT] Ignore the dice? [INDENT]This approach rewards creativity by encouraging players to look to the situation you’ve described for an answer, rather than looking to their character sheet or their character’s special abilities. A downside is that no DM is completely neutral. A DM might come to favor certain players or approaches, or even work against good ideas if they send the game in a direction he or she doesn’t like. This approach can also slow the game if the DM focuses on one “correct” action that the characters must describe to overcome an obstacle.[/INDENT] There are other examples and explanations throughout the book. They give advice on that. It does have a lot of options, but that's kind of the point of D&D that the feel of the world you create can vary significantly. If you want something handed to you, get a starter kit. I know this is a broken record, but most DMs don't start in a vacuum. They have experience with D&D as a player, have plenty of background in fantasy worlds from varied sources including video games to novels. Last, but not least, there is no such thing as perfect. A book that works for 80% of people is not going to work for 20%. As an IT person, there were many times when we had to focus on that 80% because that 20%? That was more effort than the rest of the 80%. The last 5% could be the most costly of all. There is a trade-off. The core books are all between 320 - 350 pages. Obviously they have a page count target that they adhere to pretty strictly for a variety of reasons. There's only so much you can do with that limitation and the result will always targeted, the book is not targeted primarily at people truly new to D&D. That's what the free PDFs, encounters and videos along with the starter sets are for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
Top