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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Oofta" data-source="post: 8800199" data-attributes="member: 6801845"><p>It's easy to say "It should be better", harder to say what the goal of the book should be or how it could be better.</p><p></p><p>I don't think there is an ideal way to organize the book and you can never please everyone. As an example I could see an actual play section in the PHB chapter on combat where it dedicates up to a page showing the start of the encounter and an initial turn or so of combat. Then in the DMG take the same exact actual play and talk about the thought process behind the example and link it to the sections of text that discuss the various options. For that matter you could do the same with the MM, walk through how two different monsters may respond to the exact same actions.</p><p></p><p>However that could lead to some people who would overemphasize any specific example and claim a one true way of gaming that the authors work so hard to avoid.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8800199, member: 6801845"] It's easy to say "It should be better", harder to say what the goal of the book should be or how it could be better. I don't think there is an ideal way to organize the book and you can never please everyone. As an example I could see an actual play section in the PHB chapter on combat where it dedicates up to a page showing the start of the encounter and an initial turn or so of combat. Then in the DMG take the same exact actual play and talk about the thought process behind the example and link it to the sections of text that discuss the various options. For that matter you could do the same with the MM, walk through how two different monsters may respond to the exact same actions. However that could lead to some people who would overemphasize any specific example and claim a one true way of gaming that the authors work so hard to avoid. [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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