Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8800247" data-attributes="member: 6785785"><p>Yes. It's more often a case of saying it should not be changed. But by necessity that means it cannot be improved. You can't improve something without changing it.</p><p></p><p></p><p></p><p></p><p>I get to decide how it seems to me. So far, the reasons put forth to not change the book have mostly amounted to losing something... either in the form of making room for something else, or in the form of losing what the DMG is "meant" to be in the form of optional rules for DMs (which I don't agree must or should be the case).</p><p></p><p>I haven't seen any argument that doesn't boil down to that gut reaction to resist change. Most people who are arguing for the DMG to remain as is are entirely beyond the need of such a book.... which is what is really amazing to me.</p><p></p><p>The OP jokes that no one reads the DMG... but does not want it to become a book that people would actually read. It's remarkable, really.</p><p></p><p></p><p></p><p>Only so far as offering actual different styles of play and then saying how to achieve those styles. Not to present only one way to play. But to offer actual advice on those styles. To actually identify and define those styles and then talk about how to promote them in play, or which styles can be blended, or when to use one style as opposed to another.</p><p></p><p></p><p></p><p>The advice in the book is poorly organized, buried in prose, not properly cross referenced, sparse, and very often of minimal actual use.</p><p></p><p>However, yes some of the information that is currently in there should remain. It's more about how it's presented and to what extent.</p><p></p><p></p><p></p><p>That one or two people have said that doesn't mean specifics have not been given. I'll only share those I've already suggested throughout the thread, but there have been others.</p><ul> <li data-xf-list-type="ul">Reorder the chapters and the information presented in a way that's more intuitive to new DMs, but without impacting an experienced DM's ability to reference the book in play as needed.</li> <li data-xf-list-type="ul">Focus on layout and presentation- whenever possible, stick to topics remaining on a single page, or a single spread of pages.</li> <li data-xf-list-type="ul">Get rid of the double columns of prose as the default format.</li> <li data-xf-list-type="ul">Take sections that are minimal and expand them. Like the one page 6 about "Types of Players"; each of these could use some pretty significant expansion.</li> <li data-xf-list-type="ul">Cross reference related elements. "This is how you can cater to the 'Optimizing Player' (see page 6)". Give advice and examples in each section on how to cater to the different player types. Group them up in easily viewable and understandable charts or lists.</li> <li data-xf-list-type="ul">Provide a sample adventure location, and use that example throughout the book. Maybe use Phandelver as the default. Or alternatively, put an example online for free that folks can reference. Use that location as a way to explain all the methods in the book. </li> </ul><p></p><p></p><p></p><p>There's a whole Avernus worth for you.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8800247, member: 6785785"] Yes. It's more often a case of saying it should not be changed. But by necessity that means it cannot be improved. You can't improve something without changing it. I get to decide how it seems to me. So far, the reasons put forth to not change the book have mostly amounted to losing something... either in the form of making room for something else, or in the form of losing what the DMG is "meant" to be in the form of optional rules for DMs (which I don't agree must or should be the case). I haven't seen any argument that doesn't boil down to that gut reaction to resist change. Most people who are arguing for the DMG to remain as is are entirely beyond the need of such a book.... which is what is really amazing to me. The OP jokes that no one reads the DMG... but does not want it to become a book that people would actually read. It's remarkable, really. Only so far as offering actual different styles of play and then saying how to achieve those styles. Not to present only one way to play. But to offer actual advice on those styles. To actually identify and define those styles and then talk about how to promote them in play, or which styles can be blended, or when to use one style as opposed to another. The advice in the book is poorly organized, buried in prose, not properly cross referenced, sparse, and very often of minimal actual use. However, yes some of the information that is currently in there should remain. It's more about how it's presented and to what extent. That one or two people have said that doesn't mean specifics have not been given. I'll only share those I've already suggested throughout the thread, but there have been others. [LIST] [*]Reorder the chapters and the information presented in a way that's more intuitive to new DMs, but without impacting an experienced DM's ability to reference the book in play as needed. [*]Focus on layout and presentation- whenever possible, stick to topics remaining on a single page, or a single spread of pages. [*]Get rid of the double columns of prose as the default format. [*]Take sections that are minimal and expand them. Like the one page 6 about "Types of Players"; each of these could use some pretty significant expansion. [*]Cross reference related elements. "This is how you can cater to the 'Optimizing Player' (see page 6)". Give advice and examples in each section on how to cater to the different player types. Group them up in easily viewable and understandable charts or lists. [*]Provide a sample adventure location, and use that example throughout the book. Maybe use Phandelver as the default. Or alternatively, put an example online for free that folks can reference. Use that location as a way to explain all the methods in the book. [/LIST] There's a whole Avernus worth for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
Top