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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Micah Sweet" data-source="post: 8800808" data-attributes="member: 6747251"><p>Different gamers are going to have radically different ideas about what is considered "cruft" and needs to be edited down. I know I would not appreciate all the world-building information that you want removed to add in more talk about playstyles, for example. You are directly suggesting removing parts of the book I like and replacing them with parts I don't need. That fear, but a well-founded one if you got your way. </p><p></p><p>WotC will make their decisions regardless of what you or I say. The existing book with a bit of reorganization and better-realized optional rules would suit me, and what <em> I</em> can use at <em>my </em>table is what matters to me. Why would I advocate for them changing the book to make it worse for me?</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8800808, member: 6747251"] Different gamers are going to have radically different ideas about what is considered "cruft" and needs to be edited down. I know I would not appreciate all the world-building information that you want removed to add in more talk about playstyles, for example. You are directly suggesting removing parts of the book I like and replacing them with parts I don't need. That fear, but a well-founded one if you got your way. WotC will make their decisions regardless of what you or I say. The existing book with a bit of reorganization and better-realized optional rules would suit me, and what [I] I[/I] can use at [I]my [/I]table is what matters to me. Why would I advocate for them changing the book to make it worse for me? [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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