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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="hawkeyefan" data-source="post: 8800922" data-attributes="member: 6785785"><p>I didn't say they were irrational. I said that I understand where they come from. I think we can rationalize them.</p><p></p><p>I think they are unfounded.</p><p></p><p>See your acceptance of prescription in some ways but not others.</p><p></p><p>Everything you are saying is that you want the DMG to deliver the content you want it to. This is perfectly understandable as a preference. But if we're talking about the DMG and what it should do... what its purpose is... I don't think "To deliver what Frogreaver wants" is a reasonable expectation.</p><p></p><p>As I've shared... there are things I'd honestly love to see in the DMG but which I don't expect nor do I really think they should be, as much as I may agree with them.</p><p></p><p></p><p></p><p>And why would that happen? I'm saying they should continue that. They should just be able to discuss different methods and styles openly. Keep the multiple approaches to play. Hell, I'm saying to build on that as a foundational strength of the game.</p><p></p><p></p><p></p><p>I don't think that makes any kind of sense.</p><p></p><p></p><p></p><p>I would argue that it is not. The reason being.... Westeros. There, I just built my world for my next game with one word.</p><p></p><p>There are so many settings that people play in, published by WotC or other publishers or existing in fiction. Worldbuilding at that level is just not a need that all DMs have.</p><p></p><p>Now, that doesn't mean there's not good advice to be had about how to portray a world. Or that guidance on building your own setting is a bad thing. It's just not the most important because it's not necessary for every DM.</p><p></p><p>Using judgment during play, how to pose interesting challenges to the players... all of that stuff is required.</p><p></p><p></p><p></p><p>Why? You telling me if they reordered the chapters, you wouldn't be able to look at the ToC and say "Huh the worldbuilding stuff's on page 196 now. Odd." and then flip to that page.</p><p></p><p>Experienced DMs need the book as a reference, and for that purpose, it doesn't need to be presented in a specific order.</p><p></p><p>But it's also meant to be a guide. And for that, the order of topics matters.</p><p></p><p></p><p></p><p>What? How is Pound of Flesh prescriptive? Have you read it? Doesn't sound like it.</p><p></p><p></p><p></p><p>I don't really see how you can draw that conclusion.</p><p></p><p></p><p></p><p>Again, I didn't say they were irrational. But they are clearly fears as you have articulated perfectly well on your own.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8800922, member: 6785785"] I didn't say they were irrational. I said that I understand where they come from. I think we can rationalize them. I think they are unfounded. See your acceptance of prescription in some ways but not others. Everything you are saying is that you want the DMG to deliver the content you want it to. This is perfectly understandable as a preference. But if we're talking about the DMG and what it should do... what its purpose is... I don't think "To deliver what Frogreaver wants" is a reasonable expectation. As I've shared... there are things I'd honestly love to see in the DMG but which I don't expect nor do I really think they should be, as much as I may agree with them. And why would that happen? I'm saying they should continue that. They should just be able to discuss different methods and styles openly. Keep the multiple approaches to play. Hell, I'm saying to build on that as a foundational strength of the game. I don't think that makes any kind of sense. I would argue that it is not. The reason being.... Westeros. There, I just built my world for my next game with one word. There are so many settings that people play in, published by WotC or other publishers or existing in fiction. Worldbuilding at that level is just not a need that all DMs have. Now, that doesn't mean there's not good advice to be had about how to portray a world. Or that guidance on building your own setting is a bad thing. It's just not the most important because it's not necessary for every DM. Using judgment during play, how to pose interesting challenges to the players... all of that stuff is required. Why? You telling me if they reordered the chapters, you wouldn't be able to look at the ToC and say "Huh the worldbuilding stuff's on page 196 now. Odd." and then flip to that page. Experienced DMs need the book as a reference, and for that purpose, it doesn't need to be presented in a specific order. But it's also meant to be a guide. And for that, the order of topics matters. What? How is Pound of Flesh prescriptive? Have you read it? Doesn't sound like it. I don't really see how you can draw that conclusion. Again, I didn't say they were irrational. But they are clearly fears as you have articulated perfectly well on your own. [/QUOTE]
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