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In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="FrozenNorth" data-source="post: 8802928" data-attributes="member: 7020832"><p>This is both wrong and extremely instructive as to why it is wrong.</p><p></p><p>The DMG has 100 pages of magical items and the entire MM is devoted to individual monsters. But only 4 pages are devoted to traps. You don’t think that the much more space given ti the first two is the reason why you see greater variety in magical items and minsters than in traps?</p><p></p><p>An orc and an efreeti are different. So are a flametongue and a frost brand. But they are not meaningfully more different than a standard poison trap and a hallway with a wall of spikes and a door at the opposite end. Two rounds after the party enters, an unseen servant opens the door that pushes the intruders into the wall of spikes.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8802928, member: 7020832"] This is both wrong and extremely instructive as to why it is wrong. The DMG has 100 pages of magical items and the entire MM is devoted to individual monsters. But only 4 pages are devoted to traps. You don’t think that the much more space given ti the first two is the reason why you see greater variety in magical items and minsters than in traps? An orc and an efreeti are different. So are a flametongue and a frost brand. But they are not meaningfully more different than a standard poison trap and a hallway with a wall of spikes and a door at the opposite end. Two rounds after the party enters, an unseen servant opens the door that pushes the intruders into the wall of spikes. [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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