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*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8802993" data-attributes="member: 7023840"><p>Here's the thing. Chapter 2 is "Creating a Multiverse." The opening of it has a box on inventing your own planes, after saying that the DM gets to decide what (if any) planes to include in their campaign. It then goes on to say that sages have constructed a few theoretical models of the planes, and presents thee of them (Great Wheel, World Tree, World Axis), while allowing that the DM can make their own. In fact, it continues by listing "other visions" - the omniverse, myriad planes, solar barge, otherworld, one world, winding world, orrery, Mount Olympus. </p><p></p><p>This is the <em>first two pages. </em>And it continues, not just by having planes, but by <em>explicitly including</em> optional other planes, like the Outlands and Sigil as well the variants of the material plane.</p><p></p><p>So yeah- pretty inclusive. And ... you get the idea that <em>lore</em> of D&D is a little different than playing style, right? That referring to a bag of holding or a beholder is different than, say, telling you that you have to use a battlemap?</p><p></p><p></p><p></p><p>Or, perhaps, some of us say that it might be cool if people who were going to <em>start playing</em> D&D were provided a low-cost alternative to the core three books. Maybe WoTC could put some material together, perhaps in a box, and make it easy for new groups to learn the game? They could even have it available at mass market retailers? </p><p></p><p>It's a crazy idea ... some kind of .... <em>Starting Kit</em> ... or <em>Beginners' Set </em>.... maybe they will be smart enough to try it?</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8802993, member: 7023840"] Here's the thing. Chapter 2 is "Creating a Multiverse." The opening of it has a box on inventing your own planes, after saying that the DM gets to decide what (if any) planes to include in their campaign. It then goes on to say that sages have constructed a few theoretical models of the planes, and presents thee of them (Great Wheel, World Tree, World Axis), while allowing that the DM can make their own. In fact, it continues by listing "other visions" - the omniverse, myriad planes, solar barge, otherworld, one world, winding world, orrery, Mount Olympus. This is the [I]first two pages. [/I]And it continues, not just by having planes, but by [I]explicitly including[/I] optional other planes, like the Outlands and Sigil as well the variants of the material plane. So yeah- pretty inclusive. And ... you get the idea that [I]lore[/I] of D&D is a little different than playing style, right? That referring to a bag of holding or a beholder is different than, say, telling you that you have to use a battlemap? Or, perhaps, some of us say that it might be cool if people who were going to [I]start playing[/I] D&D were provided a low-cost alternative to the core three books. Maybe WoTC could put some material together, perhaps in a box, and make it easy for new groups to learn the game? They could even have it available at mass market retailers? It's a crazy idea ... some kind of .... [I]Starting Kit[/I] ... or [I]Beginners' Set [/I].... maybe they will be smart enough to try it? [/QUOTE]
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