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*Dungeons & Dragons
In Search Of: The 5e Dungeon Master's Guide
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<blockquote data-quote="Oofta" data-source="post: 8803249" data-attributes="member: 6801845"><p>It's been a long time since I've run OD&D, but there was absolutely instructions in the older versions of the game to make the game your own. Have you actually read any of the books that Gygax wrote? You couldn't follow the rules exactly because there were contradictions all over the place.</p><p></p><p>It was difficult, at best, to not follow the rules in 4E because it was so technical*. I won't ever go back to playing a D&D game that is that prescriptive. </p><p></p><p></p><p>It depends on the group and DM style. Something the DMG talks about.</p><p></p><p></p><p>I have no idea what you're trying to say, there's a whole lot of double negatives in there. Are you saying the DMG shouldn't talk about making the game your own? Because I would completely disagree. </p><p></p><p></p><p>I think you underestimate how much people latch onto a sentence or example here and there and insist that there is one true way. It's a tough thing to balance.</p><p></p><p></p><p></p><p>But the whole point is that game theory doesn't help most people outside of general advice similar to what the DMG already offers. It makes sense to talk about things like the role of the dice, but getting into philosophy of the purpose of randomization is just going to make most people's eyes glaze over.</p><p></p><p>*<em>Not sure the right word to use here, but 4E was very prescriptive and with detailed powers that implemented specific abilities it was difficult to adjust things on the fly without potentially stepping on some other rule.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8803249, member: 6801845"] It's been a long time since I've run OD&D, but there was absolutely instructions in the older versions of the game to make the game your own. Have you actually read any of the books that Gygax wrote? You couldn't follow the rules exactly because there were contradictions all over the place. It was difficult, at best, to not follow the rules in 4E because it was so technical*. I won't ever go back to playing a D&D game that is that prescriptive. It depends on the group and DM style. Something the DMG talks about. I have no idea what you're trying to say, there's a whole lot of double negatives in there. Are you saying the DMG shouldn't talk about making the game your own? Because I would completely disagree. I think you underestimate how much people latch onto a sentence or example here and there and insist that there is one true way. It's a tough thing to balance. But the whole point is that game theory doesn't help most people outside of general advice similar to what the DMG already offers. It makes sense to talk about things like the role of the dice, but getting into philosophy of the purpose of randomization is just going to make most people's eyes glaze over. *[I]Not sure the right word to use here, but 4E was very prescriptive and with detailed powers that implemented specific abilities it was difficult to adjust things on the fly without potentially stepping on some other rule.[/I] [/QUOTE]
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In Search Of: The 5e Dungeon Master's Guide
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