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<blockquote data-quote="howandwhy99" data-source="post: 979578" data-attributes="member: 3192"><p>I really like the Necropolis adventure, but I originally played it under EGG's old imprint: Dangerous Journey's. </p><p></p><p>In my old group we played the Witchblade saga from Privateer Press. I was really impressed by it, but as a group we felt really constrained. It reminded me of the old DL adventures (of which, I only played the first before dropping).</p><p></p><p>In a new group I'm joining, we are going to start with the Freeport series. I've heard really good things about the adventure, so have purposefully put off reading anything about it.</p><p></p><p>In Planesailing's storyhour I read Pcat's "Of Sound Mind" and now have a copy of the module to hopefully run someday. I certainly rate it highly.</p><p></p><p>Unfortunately, most of my personal gaming experience has been in homebrew campaigns or other systems. I began back in '87 right after 2nd edition arrived. So, most 1E adventures I've played were run under 2nd edition rules.</p><p></p><p>But I don't think that just because an adventure is old makes it good. Playing through ToEE and Dragon Mountain was tedious for us when we ran through them back in college. So many rooms and so little reason behind them is part of the reason we insisted personally created adventures from then on.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 979578, member: 3192"] I really like the Necropolis adventure, but I originally played it under EGG's old imprint: Dangerous Journey's. In my old group we played the Witchblade saga from Privateer Press. I was really impressed by it, but as a group we felt really constrained. It reminded me of the old DL adventures (of which, I only played the first before dropping). In a new group I'm joining, we are going to start with the Freeport series. I've heard really good things about the adventure, so have purposefully put off reading anything about it. In Planesailing's storyhour I read Pcat's "Of Sound Mind" and now have a copy of the module to hopefully run someday. I certainly rate it highly. Unfortunately, most of my personal gaming experience has been in homebrew campaigns or other systems. I began back in '87 right after 2nd edition arrived. So, most 1E adventures I've played were run under 2nd edition rules. But I don't think that just because an adventure is old makes it good. Playing through ToEE and Dragon Mountain was tedious for us when we ran through them back in college. So many rooms and so little reason behind them is part of the reason we insisted personally created adventures from then on. [/QUOTE]
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