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<blockquote data-quote="rounser" data-source="post: 980057" data-attributes="member: 1106"><p>I'm uncomfortable with excessive whitespace on module maps, and RoU is the poster boy for that (pun intended).</p><p></p><p>Better off throwing out the maps and making your own of a much smaller dungeon fully equipped with room descriptions, as opposed to ten empty ones full of dust for every described one, as is the status quo in that product. Like, say, lifting the map of Quasqueton that's incorporated into level 1 and using that as the entirety of Undermountain Level 1, and you'd have a stocked dungeon out of the book.</p><p></p><p>Nope. My group and I found Greyhawk Ruins kind of dull in play, and what there is of RoU is of higher quality than it. I'm not familiar with "mike".</p><p></p><p>I had a feeling you'd comment Psion - weren't you involved in a large RoU project at one stage, before you started reviewing? You're also familiar with Night Below, if memory serves, and found it lacking when it got to the megadungeon part. I've found that megadungeons in general seem to suffer from quantity or quality problems, and RoU seems to suffer from the former (rather than the latter, which seems to be the standard problem with them IME).</p></blockquote><p></p>
[QUOTE="rounser, post: 980057, member: 1106"] I'm uncomfortable with excessive whitespace on module maps, and RoU is the poster boy for that (pun intended). Better off throwing out the maps and making your own of a much smaller dungeon fully equipped with room descriptions, as opposed to ten empty ones full of dust for every described one, as is the status quo in that product. Like, say, lifting the map of Quasqueton that's incorporated into level 1 and using that as the entirety of Undermountain Level 1, and you'd have a stocked dungeon out of the book. Nope. My group and I found Greyhawk Ruins kind of dull in play, and what there is of RoU is of higher quality than it. I'm not familiar with "mike". I had a feeling you'd comment Psion - weren't you involved in a large RoU project at one stage, before you started reviewing? You're also familiar with Night Below, if memory serves, and found it lacking when it got to the megadungeon part. I've found that megadungeons in general seem to suffer from quantity or quality problems, and RoU seems to suffer from the former (rather than the latter, which seems to be the standard problem with them IME). [/QUOTE]
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