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<blockquote data-quote="Phebius" data-source="post: 981248" data-attributes="member: 12648"><p>Good'a subject as any for a first post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Sorry if I don't remember the numbers of some of them.</p><p></p><p>1.B2 Keep on the borderlands. The first adventure I played and later DMed. It's dated and much has come since that blows it away, but the nostalgia factor of that module keeps me smiling. I'm amazed at how many old schoolers that I know still want me to run them through it from time to time.</p><p></p><p>2. b? The veiled Society. This set the standard for free form urban adventures. It was the first module that let me know that there was more to D&D than "Kill the monster, get the treasure"</p><p></p><p>3. The mines of Bloodstone. Took our high level super characters down a few pegs. </p><p></p><p>4. Ravenloft. This scared the crap out of me the first time I was run through it. And the second. And the third...</p><p></p><p>5. Dead Gods. I have never had a more successful campaign than the Great Modron March/Dead Gods Planescape one that I ran a few years ago. Who wouldn't want to save the universe from Orcus?</p><p></p><p>6. Vecna Lives! The look on the characters' faces when The Circle of 8 was killed in the first 5 minutes is etched into my brain.</p><p></p><p></p><p></p><p>Good times.</p></blockquote><p></p>
[QUOTE="Phebius, post: 981248, member: 12648"] Good'a subject as any for a first post. :p Sorry if I don't remember the numbers of some of them. 1.B2 Keep on the borderlands. The first adventure I played and later DMed. It's dated and much has come since that blows it away, but the nostalgia factor of that module keeps me smiling. I'm amazed at how many old schoolers that I know still want me to run them through it from time to time. 2. b? The veiled Society. This set the standard for free form urban adventures. It was the first module that let me know that there was more to D&D than "Kill the monster, get the treasure" 3. The mines of Bloodstone. Took our high level super characters down a few pegs. 4. Ravenloft. This scared the crap out of me the first time I was run through it. And the second. And the third... 5. Dead Gods. I have never had a more successful campaign than the Great Modron March/Dead Gods Planescape one that I ran a few years ago. Who wouldn't want to save the universe from Orcus? 6. Vecna Lives! The look on the characters' faces when The Circle of 8 was killed in the first 5 minutes is etched into my brain. Good times. [/QUOTE]
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