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In Search of "the" Ideal Monster Presentation
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<blockquote data-quote="Quickleaf" data-source="post: 9168707" data-attributes="member: 20323"><p>[USER=15700]@Sacrosanct[/USER] Nice! Something slim like that for a simple monster makes sense and I like how you’re paying attention to accessibility / readability. While I’m accustomed to reading those condensed AD&D in-line style stat blocks, I don’t think they’re intuitive for newer players & definitely not great if you have dyslexia or other challenges with “grokking” condensed technical writing. </p><p></p><p>I actually did a similar take on a faerie goblin… using a five line model:</p><p>1-NAME</p><p>2-Immediately necessary stats roughly in order of appearance during play</p><p>3-Combat action</p><p>4-Exploration trait/note</p><p>5-Roleplay trait/note</p><p></p><p><strong>GOBLIN</strong></p><p>Perception 9; Initiative +2; AC 13; HP 6; Spd 30’; Save -1</p><p><strong>Combat: </strong>Shortsword/bow (60’) Hit +4, Dmg 5 (1d6+2), and it Disengages or Hides (+4)</p><p><strong>Exploration:</strong> Tracks obfuscated to seem like 1/4 or 4x number</p><p><strong>Interaction:</strong> When PC fails Wis or Cha roll vs goblin, it learns their heart’s desire</p><p></p><p>I know this sort of thing isn’t “nuts & bolts” enough for 5e which favors tiny adjustments to the odds, and it’s not “cool moves” enough for those enjoying a very tactical 4e play style. And it requires all kinds of GM interpretation too, which goes against the grain for players enjoying more rules codification like Pathfinder. So I’m not sure who would really enjoy that style besides the odd duck like me with a foot in the 5e and OSR worlds.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9168707, member: 20323"] [USER=15700]@Sacrosanct[/USER] Nice! Something slim like that for a simple monster makes sense and I like how you’re paying attention to accessibility / readability. While I’m accustomed to reading those condensed AD&D in-line style stat blocks, I don’t think they’re intuitive for newer players & definitely not great if you have dyslexia or other challenges with “grokking” condensed technical writing. I actually did a similar take on a faerie goblin… using a five line model: 1-NAME 2-Immediately necessary stats roughly in order of appearance during play 3-Combat action 4-Exploration trait/note 5-Roleplay trait/note [B]GOBLIN[/B] Perception 9; Initiative +2; AC 13; HP 6; Spd 30’; Save -1 [B]Combat: [/B]Shortsword/bow (60’) Hit +4, Dmg 5 (1d6+2), and it Disengages or Hides (+4) [B]Exploration:[/B] Tracks obfuscated to seem like 1/4 or 4x number [B]Interaction:[/B] When PC fails Wis or Cha roll vs goblin, it learns their heart’s desire I know this sort of thing isn’t “nuts & bolts” enough for 5e which favors tiny adjustments to the odds, and it’s not “cool moves” enough for those enjoying a very tactical 4e play style. And it requires all kinds of GM interpretation too, which goes against the grain for players enjoying more rules codification like Pathfinder. So I’m not sure who would really enjoy that style besides the odd duck like me with a foot in the 5e and OSR worlds. [/QUOTE]
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