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In Search of the Unknown: The BECMI Chronicles 5E.
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<blockquote data-quote="Dax Doomslayer" data-source="post: 7348036" data-attributes="member: 7151"><p>The quantities of monsters in the older modules are probably one of the biggest issues. In some of them (B2); Night's Dark Terror (B10) etc. have hordes. As you rightly pointed out, that causes more issues in this edition. I mean in the 1e & 2e (I believe) days, if something had under 1 hit die, you'd get the number of attacks equal to your level I believe so there is definitely an action economy scale going on. One possible alternative is use the 'mooks' or 'minion' rules where one hit kills but that's still a crap ton of attacks. The fact that the Goodman is just doing a straight conversion as opposed to re-swizzling the encounters I think definitely doesn't bode well for the product...</p></blockquote><p></p>
[QUOTE="Dax Doomslayer, post: 7348036, member: 7151"] The quantities of monsters in the older modules are probably one of the biggest issues. In some of them (B2); Night's Dark Terror (B10) etc. have hordes. As you rightly pointed out, that causes more issues in this edition. I mean in the 1e & 2e (I believe) days, if something had under 1 hit die, you'd get the number of attacks equal to your level I believe so there is definitely an action economy scale going on. One possible alternative is use the 'mooks' or 'minion' rules where one hit kills but that's still a crap ton of attacks. The fact that the Goodman is just doing a straight conversion as opposed to re-swizzling the encounters I think definitely doesn't bode well for the product... [/QUOTE]
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