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In Search of the Unknown - your experiences?
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<blockquote data-quote="Zelligars Apprentice" data-source="post: 2635090" data-attributes="member: 26658"><p><strong>Given my username, I HAVE to reply to this.</strong></p><p></p><p>Ahh, yes! B1, In Search of the Unknown. My first adventure, which came with my first D&D set (Holmes "blue book" edition). I still get misty-eyed about it. I ran it several times, in Holmes D&D, AD&D 1st ed. and AD&D 2nd ed.</p><p></p><p>To me, one of the best things about it was the combination of little details in the descriptions (How Rogahn and Zelligars' bedrooms were decorated, the cat in the lab, the portraits of the pair in the museum) with the near-infinite customization possibilities in that you decided on the monsters and (most of) the treasure yourself. Although it has many non-sensical elements (at least it had a bathroom, although only one), it still serves as an excellent example of adventure design, even today. It also gave you ideas on how the dungeon interacted with the outside world (the backstory of this being the home of two famous adventurers). What possibilities that created in my adolescent mind! What other adventures had the pair experienced before? There are some clues in the trophy room! There are more in Zelligar's workshop! Great, great stuff.</p><p></p><p>OK, fess up! Who else put the carrion crawler in the intersection with the dead bodies? Or the giant spider in the web room?</p></blockquote><p></p>
[QUOTE="Zelligars Apprentice, post: 2635090, member: 26658"] [b]Given my username, I HAVE to reply to this.[/b] Ahh, yes! B1, In Search of the Unknown. My first adventure, which came with my first D&D set (Holmes "blue book" edition). I still get misty-eyed about it. I ran it several times, in Holmes D&D, AD&D 1st ed. and AD&D 2nd ed. To me, one of the best things about it was the combination of little details in the descriptions (How Rogahn and Zelligars' bedrooms were decorated, the cat in the lab, the portraits of the pair in the museum) with the near-infinite customization possibilities in that you decided on the monsters and (most of) the treasure yourself. Although it has many non-sensical elements (at least it had a bathroom, although only one), it still serves as an excellent example of adventure design, even today. It also gave you ideas on how the dungeon interacted with the outside world (the backstory of this being the home of two famous adventurers). What possibilities that created in my adolescent mind! What other adventures had the pair experienced before? There are some clues in the trophy room! There are more in Zelligar's workshop! Great, great stuff. OK, fess up! Who else put the carrion crawler in the intersection with the dead bodies? Or the giant spider in the web room? [/QUOTE]
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