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In Search of the Unknown - your experiences?
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<blockquote data-quote="Uder" data-source="post: 2635130" data-attributes="member: 11949"><p>My first D&D book was the AD&D Monster Manual. My second was the purple box with the blue book and this module. I was eight. I filled in, erased and re-filled those encounter entries so many times I about wore holes through the pages. Ran it for 1-3 friends at a time, finding players was hard in the little mountain town where I grew up. Then I passed it to a friend and he did the same and ran my characters through it. I would get mad, because he "cheated" and put a false door in place of a real door, or swapped room contents around. My older brother got into D&D after me, and something he did blew me away: he wrote all his encounters and treasures down in a spiral notebook.</p><p></p><p>WOAH. Everything changed. I don't know why, but the lesson of the module (you can make your own adventures) never hit me until then. Suddenly I had stacks of my own pocket and spiral notebooks, some with notes for changing published adventures, some with entirely new adventures ("Valley of the Liches" is still my favorite prepubescent powergaming fantasy, closely followed by the not-at-all-aptly named "Super Advanced D&D Dungeon", which was really just the movie <em>Alien</em> in a dungeon geomorph map.)</p><p></p><p>Since then, my original copy has fallen mostly apart, so I've picked up a second copy for when I want a nostalgic glance. Maybe I'll run it again, or maybe I'll just skip it and go straight to "Super Advanced D&D Dungeon 3.5."</p></blockquote><p></p>
[QUOTE="Uder, post: 2635130, member: 11949"] My first D&D book was the AD&D Monster Manual. My second was the purple box with the blue book and this module. I was eight. I filled in, erased and re-filled those encounter entries so many times I about wore holes through the pages. Ran it for 1-3 friends at a time, finding players was hard in the little mountain town where I grew up. Then I passed it to a friend and he did the same and ran my characters through it. I would get mad, because he "cheated" and put a false door in place of a real door, or swapped room contents around. My older brother got into D&D after me, and something he did blew me away: he wrote all his encounters and treasures down in a spiral notebook. WOAH. Everything changed. I don't know why, but the lesson of the module (you can make your own adventures) never hit me until then. Suddenly I had stacks of my own pocket and spiral notebooks, some with notes for changing published adventures, some with entirely new adventures ("Valley of the Liches" is still my favorite prepubescent powergaming fantasy, closely followed by the not-at-all-aptly named "Super Advanced D&D Dungeon", which was really just the movie [I]Alien[/I] in a dungeon geomorph map.) Since then, my original copy has fallen mostly apart, so I've picked up a second copy for when I want a nostalgic glance. Maybe I'll run it again, or maybe I'll just skip it and go straight to "Super Advanced D&D Dungeon 3.5." [/QUOTE]
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