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[In Search of Xaos] Figaro
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<blockquote data-quote="Angelsboi" data-source="post: 202991" data-attributes="member: 1219"><p><strong>Mysterious Locations</strong></p><p></p><p><strong>Figaro Key Locations</strong></p><p></p><p><strong>The Null Desert</strong></p><p>It is said that all magic dies in this desert, even those powers from the mind that the Crystallanium produces. This is the boarder of Zodicia and Figaro.</p><p></p><p><strong>Sky Mountains</strong></p><p>Not as high as the Divinity Mountains, these mountains house a mountain pass the Figaronians erected to keep out trouble makers; namely the Machine Empire. This keep has had many owners but now belongs to a sect of monks. This is the boarder for Zodicia and Figaro.</p><p></p><p><strong>Oasis Garden</strong></p><p>A legendary place of wonder. Set in the middle of the desert is a wrought iron fence. Once a year, the area inside the fence blooms and teams with all sorts of exotic life. Many say this is what Figaro once looked like. Some people go in and never come back out again. This is the Time of the Blooming.</p><p></p><p><strong>Ruins of Iss’thi’Kik</strong></p><p>Located in the middle of the Deadly Desert, no one has been able to make it inside the ruins. All that’s seen from the outside is a bunch of sand statues of people who tried to get inside and reptilian statues that guard the long decayed ruins.</p><p> </p><p><strong>The Oasis Sanctuary</strong></p><p>Blessed by a powerful priest who once passed through the desert. This oasis allows all who rest here to be rejuvenated and healed. No fighting can occur here between anyone or anything.</p><p></p><p><strong>The Wastelands</strong></p><p>The Wastelands is another part of the kingdom of Figaro. The heat is deadly and the creatures here are much more fierce and tough. Its also easier to get lost here. There is nothing but abandoned buildings, if, even that.</p><p></p><p><strong>Cryxen Caves</strong></p><p>Located in a cavern under Figaro Castle, the Figaro scientists stor Cryxen crystals here. Its off limits to most people except the scientists and the royal family. Sometimes, however, some crystals go missing. It doesn’t help that the cavern is near a sunken city. </p><p></p><p><strong>Sunken City of Nede</strong></p><p>Under the shifting sands of Figaro, this city managed to stay intact and receive shelter from a underground cavern when it sank during the Blight. Various creatures dwell here, long ago abandoned by humans. It is said that the first Xaos stone was discovered here.</p><p></p><p><strong>The Deadly Desert</strong></p><p>The Deadly Desert is very deadly. Anyone touching the sand is turned into a sand statue of their formal selves. The area is marked with large rocks so people don’t blindly wander in the boundries.</p><p></p><p><strong>The Caves of Sorrow</strong></p><p>Located deep within the Sky Mountains, this cave holds a statue of Leia. It is rumored that Leia disguises herself as a monk and comes down here to cry and release all the pain they feel for the world. A mystical pool resides here of Leia’s tears. Its said that by bathing in them will heal someone of all ailments. No one has discovered it yet.</p><p></p><p><strong>Order of the Swift</strong></p><p>A monastery order on the Figaro side of Sky Mountain. They give travelers hospitality and food while they are traveling through the dangerous mountains. It has been home to many people but the monk order of the Swift has its hold now.</p><p></p><p><strong>The Craving Pit</strong></p><p>This place is known to the natives simply as The Pit, and everyone knows to stay well clear of it. The appearance of the Sarlacc of Aargonar is horrifying: a giant maw of armored plates and razor-sharp teeth sunk into the ground. Only a small portion of its gigantic body peeks out of The Pit -- its mouth. The pit's prime method of hunting is by emitting odors that attract herbivores and scavengers to its maw. Seven segmented, chitin-covered tentacles rise out from the center of the maw, waiting to grab the unwary and drag them to a terrible death. Each tentacle can reach just past the edge of The Pit -- about 4 meters from the creature's mouth -- and all can attack simultaneously.</p><p> </p><p>The tentacles themselves inflict no damage, but rather simply pull victims further toward their doom. Escaping a tentacle requires an opposed Strength check; the tentacles each have a Strength of 22. Opponents with no solid object to cling to (such as those already in The Pit) suffer a -4 penalty on this check.</p><p></p><p>When prey reaches the pit’s mouth, one of two things happens. Creatures greater than Large size suffer attacks from the creature's beaklike mouth designed to reduce them to more manageable chunks. Medium-size and smaller creatures are simply stuffed into the pit’s mouth, then carried along by esophageal action into its primary stomach (to be digested immediately) or to one of several secondary stomachs. Creatures in the primary stomach suffer 2d6 damage per round, and can escape back through the alimentary canal with an Escape Artist check opposed by the pit's Strength check (Strength 42). Obviously, few victims escape this way before succumbing to the digestive juices.</p><p></p><p>Creatures in a secondary stomach arguably fare better, because the pit stores its meals in a conscious form of suspended animation until it is ready to devour them. Held tight to the stomach lining by foot long cilia (opposed Strength check against Strength 28 to escape), the victims are exposed to somewhat weaker digestive juices, suffering only 1d6 damage each day. The pit sustains creatures in this predicament by letting nutrients from its system seep in through their skin, preventing them from dying of hunger or thirst. Victims remain aware during their torturous stay in the secondary stomach, with the release of death a long way away.</p><p></p><p><strong>Apparatus Beach</strong></p><p>This beach lies to the far west of Figaro. Its sands are dotted with various constructs and weapons long since abandoned. Mechanical wonders dot this landscape as well but are in a far state of disrepair. Many believe the scientists of Figaro used as a dumping ground. No one really knows.</p><p></p><p><strong>Figaro Castle</strong></p><p>Was once tried to made to be a flying castle but caused The Blight instead. It can now burrow underground. It resembles a science research fascility more than anything. It is located 5 miles north of South Figaro as to not disturb the city with the tremors from burrowing. King Edward Gerrad Figaro lives here. </p><p></p><p><strong>Main Cities, Towns, Metropolis's and Villiages:</strong> </p><p>South Figaro, Stist'cien, Fresspoor, Vent'enion, Saga City, Teacher, Donwer, Treacion, Hamcine, Pimsle, Femat'lergo</p><p></p><p><strong>Main Hamlets and Thorps:</strong> </p><p>Omni, Sci, Nium, Enmill, Tek, New, Ence'sci, DeVent'polm</p></blockquote><p></p>
[QUOTE="Angelsboi, post: 202991, member: 1219"] [b]Mysterious Locations[/b] [b]Figaro Key Locations[/b] [b]The Null Desert[/b] It is said that all magic dies in this desert, even those powers from the mind that the Crystallanium produces. This is the boarder of Zodicia and Figaro. [b]Sky Mountains[/b] Not as high as the Divinity Mountains, these mountains house a mountain pass the Figaronians erected to keep out trouble makers; namely the Machine Empire. This keep has had many owners but now belongs to a sect of monks. This is the boarder for Zodicia and Figaro. [b]Oasis Garden[/b] A legendary place of wonder. Set in the middle of the desert is a wrought iron fence. Once a year, the area inside the fence blooms and teams with all sorts of exotic life. Many say this is what Figaro once looked like. Some people go in and never come back out again. This is the Time of the Blooming. [b]Ruins of Iss’thi’Kik[/b] Located in the middle of the Deadly Desert, no one has been able to make it inside the ruins. All that’s seen from the outside is a bunch of sand statues of people who tried to get inside and reptilian statues that guard the long decayed ruins. [b]The Oasis Sanctuary[/b] Blessed by a powerful priest who once passed through the desert. This oasis allows all who rest here to be rejuvenated and healed. No fighting can occur here between anyone or anything. [b]The Wastelands[/b] The Wastelands is another part of the kingdom of Figaro. The heat is deadly and the creatures here are much more fierce and tough. Its also easier to get lost here. There is nothing but abandoned buildings, if, even that. [b]Cryxen Caves[/b] Located in a cavern under Figaro Castle, the Figaro scientists stor Cryxen crystals here. Its off limits to most people except the scientists and the royal family. Sometimes, however, some crystals go missing. It doesn’t help that the cavern is near a sunken city. [b]Sunken City of Nede[/b] Under the shifting sands of Figaro, this city managed to stay intact and receive shelter from a underground cavern when it sank during the Blight. Various creatures dwell here, long ago abandoned by humans. It is said that the first Xaos stone was discovered here. [b]The Deadly Desert[/b] The Deadly Desert is very deadly. Anyone touching the sand is turned into a sand statue of their formal selves. The area is marked with large rocks so people don’t blindly wander in the boundries. [b]The Caves of Sorrow[/b] Located deep within the Sky Mountains, this cave holds a statue of Leia. It is rumored that Leia disguises herself as a monk and comes down here to cry and release all the pain they feel for the world. A mystical pool resides here of Leia’s tears. Its said that by bathing in them will heal someone of all ailments. No one has discovered it yet. [b]Order of the Swift[/b] A monastery order on the Figaro side of Sky Mountain. They give travelers hospitality and food while they are traveling through the dangerous mountains. It has been home to many people but the monk order of the Swift has its hold now. [b]The Craving Pit[/b] This place is known to the natives simply as The Pit, and everyone knows to stay well clear of it. The appearance of the Sarlacc of Aargonar is horrifying: a giant maw of armored plates and razor-sharp teeth sunk into the ground. Only a small portion of its gigantic body peeks out of The Pit -- its mouth. The pit's prime method of hunting is by emitting odors that attract herbivores and scavengers to its maw. Seven segmented, chitin-covered tentacles rise out from the center of the maw, waiting to grab the unwary and drag them to a terrible death. Each tentacle can reach just past the edge of The Pit -- about 4 meters from the creature's mouth -- and all can attack simultaneously. The tentacles themselves inflict no damage, but rather simply pull victims further toward their doom. Escaping a tentacle requires an opposed Strength check; the tentacles each have a Strength of 22. Opponents with no solid object to cling to (such as those already in The Pit) suffer a -4 penalty on this check. When prey reaches the pit’s mouth, one of two things happens. Creatures greater than Large size suffer attacks from the creature's beaklike mouth designed to reduce them to more manageable chunks. Medium-size and smaller creatures are simply stuffed into the pit’s mouth, then carried along by esophageal action into its primary stomach (to be digested immediately) or to one of several secondary stomachs. Creatures in the primary stomach suffer 2d6 damage per round, and can escape back through the alimentary canal with an Escape Artist check opposed by the pit's Strength check (Strength 42). Obviously, few victims escape this way before succumbing to the digestive juices. Creatures in a secondary stomach arguably fare better, because the pit stores its meals in a conscious form of suspended animation until it is ready to devour them. Held tight to the stomach lining by foot long cilia (opposed Strength check against Strength 28 to escape), the victims are exposed to somewhat weaker digestive juices, suffering only 1d6 damage each day. The pit sustains creatures in this predicament by letting nutrients from its system seep in through their skin, preventing them from dying of hunger or thirst. Victims remain aware during their torturous stay in the secondary stomach, with the release of death a long way away. [b]Apparatus Beach[/b] This beach lies to the far west of Figaro. Its sands are dotted with various constructs and weapons long since abandoned. Mechanical wonders dot this landscape as well but are in a far state of disrepair. Many believe the scientists of Figaro used as a dumping ground. No one really knows. [b]Figaro Castle[/b] Was once tried to made to be a flying castle but caused The Blight instead. It can now burrow underground. It resembles a science research fascility more than anything. It is located 5 miles north of South Figaro as to not disturb the city with the tremors from burrowing. King Edward Gerrad Figaro lives here. [b]Main Cities, Towns, Metropolis's and Villiages:[/b] South Figaro, Stist'cien, Fresspoor, Vent'enion, Saga City, Teacher, Donwer, Treacion, Hamcine, Pimsle, Femat'lergo [b]Main Hamlets and Thorps:[/b] Omni, Sci, Nium, Enmill, Tek, New, Ence'sci, DeVent'polm [/QUOTE]
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