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[In Search of Xaos] Gemordia
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<blockquote data-quote="Angelsboi" data-source="post: 207042" data-attributes="member: 1219"><p><strong>Gemordia's Royal Family</strong></p><p></p><p><strong>Prince Rubius Jemm</strong></p><p>This randy red head acts as the main leader (although he does have help. The middle child (with Esmeraude being the oldest and Spahie being the youngest and Desmond as his twin), who has seen it all. Hes the type to surprise the entire country by turning down every girl at the dance and choosing the most handsomest guy there, and dancing with him! Although he and Desmond looking nothing alike, they are very much the same person, outgoing and wanting to help their country more.</p><p></p><p><strong>“Prince Rubius Jemm”</strong>, male human Aristocrat3/Psion (Seer) 7: CR 10; Size M; HP 3d8+7d4+10 (47); Init +4; Spd 30 ft.; AC 18 (Touch 14, Flat-footed 14); Atk +5 (Melee) or +9 (Ranged); AL LG; SV Fort +8, Ref +7, Will +13; Str 10, Dex 18, Con 12, Int 18, Wis 20, Cha 14; Height 6 ft. 2 in.</p><p> <em>Languages Spoken</em>: Common, Gemordian, Elven, Orcish, Draconic</p><p> <strong>Skills <em>(ranks are bolded):</em></strong> Bluff 8 <strong>(6)</strong>, Diplomacy 7 <strong>(5)</strong>, Disguise 8 <strong>(6)</strong>, Spot 9 <strong>(4)</strong>, Concentration 7 <strong>(6)</strong>, Gather Information 4 <strong>(2)</strong>, Listen 9 <strong>(4)</strong>, Innuendo 8 <strong>(4)</strong>, Intimidate 7 <strong>(5)</strong>, Perform (Sing/Dance) 11 <strong>(9)</strong>, Sense Motive 9 <strong>(4)</strong>, Psicraft 12 <strong>(8)</strong>, Remote View 10 <strong>(6)</strong>, Knowledge (Local) 17 <strong>(13)</strong>, Knowledge (Arcana) 8 <strong>(4)</strong>, Knowledge (Psionics) 17 <strong>(13)</strong>, Knowledge (Nobility) 17 <strong>(13)</strong>, Stabilize Self 8 <strong>(5)</strong>; Cosmopolitan (Stabilize Self), Great Fortitude, Extend Power, Persistant Power, Mental Advisary, Resculpt Mind, Quicken Power, Repeat Power, Enlarge Power, Empower Psicrystal</p><p> <strong>Power Points:</strong> 41</p><p> <strong> Psionic Combat Modes:</strong> Id Insinuation, Mind Blast, Mind Thrust</p><p> <strong>Psionic Defense Modes:</strong> Empty Mind, Tower of Iron Will, Mental Barrier</p><p> <strong>Powers Discovered:</strong></p><p> <strong><em>Talents:</em></strong><em> (10 Free)</em> Detect Psionics, Burst, Daze, Awareness, Memory Recall</p><p> <strong><em>1st Level:</em></strong> Combat Precognition, Comprehend Language, Charm Person, Biocurrent</p><p> <strong><em>2nd Level:</em></strong> Recall Pain, Body Adjustment, Feat Leach</p><p> <strong><em>3rd Level:</em></strong> Non Detection, Remote Viewing </p><p> <strong>Possessions:</strong> Gem studded leather armor (Glammered +1), Long sword +1 (1d8+1 (1d8+3 2 handed) 19-20 x2), Psicrystal (Julian(Hero)) (HP 20/Int 9/AC 13, Hard 8, Sighted, Empathic Link, Self Propulsion, Speak With Other, Hardened Crystal, Lesser Self Propulsion, Lesser Power Channeling, Telepathic Link), Crown of Wisdom (+2), Crystal Capacitor (+3), 37 Shards (+3 various), 75 SP</p><p> <strong>Description:</strong> Although he is king of Gemordia, he does not act like it too much. He believes in having fun and enjoying life. He does a have a serious streak though. He is usually seen in the finest clothes made of red fabrics and a dark red cloak attached with a garnet. His studded leather armor is studded with varius rubies and garnets, much like the rubies and garnets that line his sword. </p><p></p><p></p><p><strong>Princess Esmeraude Jemm</strong></p><p>She the toughest of all the sibblings. She beat both brothers in war games and in sword fighting. She is seen as the country's master general. She leads the combat side of things. She is uninterested in girl things and thinks Saphie has her head in the clouds. </p><p></p><p><strong>“Princess Esmeraude Jemm”</strong>, female human Aristocrat3/Psi Warrior 7: CR 10; Size M; HP 10d8+40 (102); Init +2; Spd 20 ft.; AC 19 (Touch 12, Flat-footed 19); Atk +11/+6 (Melee), +12/+7 (long sword) or +7/+2 (Ranged); AL NG; SV Fort +10, Ref +5, Will +7; Str 20, Dex 10, Con 18, Int 14, Wis 14, Cha 13; Height 5 ft. 8 in.</p><p> <em>Languages Spoken</em>: Common, Gemordian, Orc</p><p> <strong>Skills <em>(ranks are bolded):</em></strong> Intimidate 17 <strong>(13)</strong>, Listen 4 <strong>(2)</strong>, Ride 5 <strong>(5)</strong>, Sense Motive 4 <strong>(2)</strong>, Spot 6 <strong>(2)</strong>, Autohypnosis 4 <strong>(2)</strong>, Stabalize Self 6 <strong>(2)</strong>, Balance 1 <strong>(1)</strong>, Climb 6 <strong>(1)</strong>, Tumble 2 <strong>(2)</strong>, Use Psionic Device 3 <strong>(2)</strong>, Knowledge (Local) 7 <strong>(5)</strong>, Knowledge (War) 12 <strong>(10)</strong>, Knowledge (Psionics) 7 <strong>(5)</strong>, Knowledge (Nobility) 12 <strong>(10)</strong>, Craft (Weapons) 4 <strong>(2)</strong>, Craft (Armor) 4 <strong>(2)</strong>; Blooded, Lightning Reflexes, Weapon Focus (Long Sword), Expertise, Craft Psionic Arms and Armor, Psionic Weapon, Combat Reflexes, Power Attack, Metacreative, Weapon Specialization (Long Sword)</p><p> <strong>Power Points:</strong> 16</p><p> <strong> Psionic Combat Modes:</strong> Id Insinuation, Psychic Crush</p><p> <strong>Psionic Defense Modes:</strong> Thought Shield, Mental Barrier</p><p> <strong>Powers Discovered:</strong></p><p> <strong><em>Talents:</em></strong><em> (9 Free)</em> Detect Psionics, Force, Bio Booster</p><p> <strong><em>1st Level:</em></strong> Combat Precognition, Call Weaponry, Hustle</p><p> <strong><em>2nd Level:</em></strong> Feat Leach, Combat Prescience</p><p> <strong><em>3rd Level:</em></strong> Metaphysical Weapon</p><p> <strong>Possessions:</strong> Charged Long sword +1 (1d8+6+1d4+1d4 (for 1PP) 19-20 x2), Armor of Foresight (half platemail +1 w/ continual Combat Precognition, AC Penalty -6), Gauntlets of Ogre Power, Dojere (Greater Concussion, 50 charges, 3rd level manifester), 235 gp in gems.</p><p> <strong>Description:</strong> Decked out in her emerald half-plate armor, Esmeraude is the fighter in the family. She knows what she wants and she takes it. She has a reputation for being a hard ass and a bitch. That doesn’t bother her any, as long as it gets the job done. She is often seen going off into battle with her emerald armor, Foresight, and her trusty long sword Charger. The pommel has a large diamond worth 500 gp set into it.</p><p></p><p></p><p><strong>Prince Desmond Jemm </strong></p><p>Usually found dressed in all white, this sandy blond boy is always found at the local sorcerers guild trying to learn what they know. Even though he has the ability of psions, he wants to be better, stronger and able to lead their country better. </p><p></p><p><strong>“Prince Desmond Jemm”</strong>, male human Aristocrat3/Psion Savant 4/Sorcerer 3: CR 10; Size M; HP 3d8+4d4+3d6+13 (54); Init +2; Spd 30 ft.; AC 13 (Touch 13, Flat-footed 11); Atk +4 (Melee) or +7 (Ranged); AL CN; SV Fort +4, Ref +4, Will +11; Str 8, Dex 14, Con 12, Int 20, Wis 16, Cha 18; Height 5 ft. 10 in.</p><p> <em>Languages Spoken</em>: Common, Gemordian, Draconic, Elvish, Orc, Infernal</p><p> <strong>Skills <em>(ranks are bolded):</em></strong> Bluff 13 <strong>(7)</strong>, Forgery 6 <strong>(1)</strong>, Intimidate 17 <strong>(13)</strong>, Listen 8 <strong>(5)</strong>, Spot 8 <strong>(5)</strong>, Sense Motive 26 <strong>(13)</strong>, Knowledge (Local) 8 <strong>(3)</strong>, Knowledge (Arcana) 20 <strong>(13)</strong>, Knowledge (Psionics) 15 <strong>(10)</strong>, Knowledge (Nobility) 7 <strong>(2)</strong>, Alchemy 15 <strong>(10)</strong>, Concentration 10 <strong>(9)</strong> Craft (Figurines) 15 <strong>(10)</strong> Psicraft 12 <strong>(7)</strong> Remote View 10 <strong>(5)</strong>, Scry 10 <strong>(5)</strong>, Spellcraft 12 <strong>(7)</strong>, Knoweldge (Demons) 6 <strong>(1)</strong>; Arcane Schooling, Improved Psi Crystal, Toughness, Augment Construction, Resculpt Mind, Augment Summoning, Persistant Power, Extended Power, Inner Strength</p><p> <strong>Power Points:</strong> 14</p><p> <strong>Psionic Combat Modes:</strong> Mind Thrust, , Mind Blast</p><p> <strong>Psionic Defense Modes:</strong> Empty Mind, Intellect Fortress</p><p> <strong>Powers Discovered:</strong></p><p> <strong><em>Talents:</em></strong><em> (7 Free)</em> Trinket, Detect Psionics, Lesser Natural Armor, Burst</p><p> <strong><em>1st Level:</em></strong> Astral Construct I, Cry Blast, Combat Precognition</p><p> <strong><em>2nd Level:</em></strong> Astral Construct II</p><p> <strong>Spells Known:</strong> <strong><em>0</em> – 6</strong>, <strong><em>1</em> – 3</strong>, <strong><em>2</em> – 1</strong></p><p> <strong>Spells Cast A Day:</strong> <em>0</em> – 6[/b], <strong><em>1</em> – 6</strong>, <strong><em>2</em> – 3</strong></p><p> <strong><em>Cantrips:</em></strong> Detect Magic, Quick Boost, Read Magic, Ghost Sound, Prestidigitation, Daze</p><p> <strong><em>1st Level:</em></strong> Change Self, Summon Monster I, Mage Armor </p><p> <strong><em>2nd Level:</em></strong> Summon Monster II</p><p> <strong>Possessions:</strong> Ferrionair of Intelligence (+2), Earrings of Charisma (+2), Psicrystal (Sara (Liar/Sage)) (HP 20/Int 7/AC 13, Hard 8, Sighted, Empathic Link, Telepathic Link), Third Eye of Perception, Cloak of Resistance +1, Dusty Rose Ioun Stone, 4 Ioun Stones (Purple, Red, Blue, Green), 900 gp in various gems</p><p> <strong>Description:</strong> Dressed in robes of white and black his ferrioneir on his head is a large diamond. Many mistake him for a quiet Diamond Knight but they are quickly proven wrong. Prince Desmond is his own person. He loves his family but hes trapped in his own head with his own ideals right now to be bothered with their plans. If, however, anyone crosses him, they are the first to fall.</p><p> <strong>Familiar:</strong> A black cat named Mortimer</p><p></p><p>Summon Monster I <strong>Kayoss the Kat</strong>: CR 1; Tiny Outsider Anarchic Animal; HD. 2d8+2; HP 16; Speed 30; Init +2, AC. 17 (+2 Dex, +2 size, +3 natural) (touch 14, flat-footed 17); Atk +3 (Claws 1d4-1); SA Smite Law; SQ Darkvision 60’, Acid, Cold, Fire, Sonic Resistance/5, Immune to Polymorphing/Petrification; SQ Weapon Finesse (claws), AL N; SV Fort +4 Ref +4 Will +2; Str. 8, Dex 15, Con 14, Int 3, Wis 15, Cha 7.</p><p><em>Skills and Feats:</em> Listen +6, Spot +6 (+10 in daylight)</p><p></p><p>Summon Monster II <strong>B’Fudle-Mint the Heyena</strong>: CR 2; Medium Outsider Anarchic Animal; HD 3d8+4 (21); Speed 50; Init +2, AC. 14 (+2 Dex, +2 natural) (touch 14, flat-footed 12); Atk +4 (bite 1d6+2); SA Smite Law; SQ Darkvision 60’, Acid, Cold, Fire, Sonic Resistance/5, Immune to Polymorphing/Petrification, AL N; SV Fort +5 Ref +5 Will +1; Str. 13, Dex 15, Con 15, Int 3, Wis 12, Cha 6.</p><p><em>Skills and Feats:</em> Hide +3, Listen +6, Spot +4, Wilderness Lore +1 (+10), Move Silently +4; Weapon Finesse (bite)</p><p></p><p>Astral Construct I <strong>Tri the Wolf</strong>: CR 1/3; Small Construct; HD 1d10 (8 Hp); Speed 40; Init +2, AC. 14 (+2 Dex, +1 Size, +1 natural) (touch 13, flat-footed 12); Atk +3 (Slam 1d4+2); SA Additional Attack; AL N/A; SV Fort +0, Ref +2, Will +1; Str. 13, Dex 15, Con -, Int -, Wis 12, Cha 6.</p><p></p><p>Astral Construct II <strong>Tygera the Tiger</strong>: CR 1; Medium Construct; HD 2d10 (15 Hp); Speed 40; Init +2, AC. 14 (+2 Dex, +2 Natural) (touch 12, flat-footed 12); Atk +3 (Slam 1d6+2); SA Trample, Trip; AL N/A; SV Fort +0, Ref +2, Will +1; Str. 13, Dex 15, Con -, Int -, Wis 12, Cha 6.</p><p></p><p></p><p></p><p><strong>Princess Saphron 'Saphie' Jemm</strong></p><p>The youngest of the sibblings and named for her saphron colored hair, this young lady (16) wears all blue. She tends to handle the diplomatic side of things. She is soft, naive and very trusting.</p><p></p><p></p><p><strong>“Princess Saphron “Saphie” Jemm”</strong>, female human Aristocrat3/Psion 7: CR 10; Size M; HP 3d8+7d4+30 (72); Init +3; Spd 30 ft.; AC 10 (Touch 10, Flat-footed 10); Atk +5 (Melee) or +8 (Ranged); AL NG; SV Fort +5, Ref +6, Will +12; Str 10, Dex 16, Con 14, Int 18, Wis 18, Cha 20; Height 5 ft. 4 in.</p><p> <em>Languages Spoken</em>: Common, Gemordian, Elven, Orc, Celestial</p><p> <strong>Skills <em>(ranks are bolded):</em></strong> Bluff 20 <strong>(13)</strong>, Diplomacy 26 <strong>(13)</strong>, Disguise 9 <strong>(4)</strong>, Gather Information 9 <strong>(4)</strong>, Innuendo 8 <strong>(4)</strong>, Intimidate 9 <strong>(2)</strong>, Knowledge (Psionics) 17 <strong>(13)</strong>, Knowledge (Local) 17 <strong>(13)</strong>, Knowledge (Nobility) 17 <strong>(13)</strong>, Listen 7 <strong>(3)</strong>, Perform (Storytelling) 9 <strong>(4)</strong>, Spot 7 <strong>(3)</strong>, Read Lips 7 <strong>(3)</strong>, Sense Motive 16 <strong>(9)</strong>, Concentration 8 <strong>(6)</strong>, Psicraft 10 <strong>(6)</strong>; Smooth Talk, Skill Focus (Diplomacy), Psychoanalyst, Psychic Inquisitor, Resculpt Mind, Persistant Power, Extend Power, Inertial Armor, Psionic Focus (Telepathy), Hide Power</p><p> <strong>Power Points:</strong> </p><p> <strong>Psionic Combat Modes:</strong> Mind Thrust, Psychic Crush, Mind Blast</p><p> <strong>Psionic Defense Modes:</strong> Tower of Iron Will, Intellect Fortress</p><p> <strong>Powers Discovered:</strong></p><p> <strong><em>Talents:</em></strong><em> (10 Free)</em> Telempathic Projection, Detect Psionics, Lesser Natural Armor, Elfsight, Distract</p><p> <strong><em>1st Level:</em></strong> Attraction, Object Reading, Disable, Lesser Mind Link</p><p> <strong><em>2nd Level:</em></strong> Detect Thoughts, Suggestion, Inflict Pain</p><p> <strong><em>3rd Level:</em></strong> Fate Link, Displacement</p><p> <strong>Possessions:</strong> Earrings of Charisma (+2), Braclet of Wisdom (+2), Necklace of Intelligence (+2), 4000 gp in various gems, Psicrystal (Sammael (Friendly)) (HP 20/Int 9/AC 13, Hard 8, Sighted, Empathic Link, Self Propulsion, Speak With Other)</p><p> <strong>Description:</strong> This young girl may be young but she is well respected. Many know her name so she tends to hide in disguise to observe the people and get their feedback about the government. She is very fair and tries not to use her telepathic powers to persuade them into doing something they wouldn’t do naturally.</p></blockquote><p></p>
[QUOTE="Angelsboi, post: 207042, member: 1219"] [b]Gemordia's Royal Family[/b] [b]Prince Rubius Jemm[/b] This randy red head acts as the main leader (although he does have help. The middle child (with Esmeraude being the oldest and Spahie being the youngest and Desmond as his twin), who has seen it all. Hes the type to surprise the entire country by turning down every girl at the dance and choosing the most handsomest guy there, and dancing with him! Although he and Desmond looking nothing alike, they are very much the same person, outgoing and wanting to help their country more. [b]“Prince Rubius Jemm”[/b], male human Aristocrat3/Psion (Seer) 7: CR 10; Size M; HP 3d8+7d4+10 (47); Init +4; Spd 30 ft.; AC 18 (Touch 14, Flat-footed 14); Atk +5 (Melee) or +9 (Ranged); AL LG; SV Fort +8, Ref +7, Will +13; Str 10, Dex 18, Con 12, Int 18, Wis 20, Cha 14; Height 6 ft. 2 in. [i]Languages Spoken[/i]: Common, Gemordian, Elven, Orcish, Draconic [b]Skills [i](ranks are bolded):[/i][/b][i][/i] Bluff 8 [b](6)[/b], Diplomacy 7 [b](5)[/b], Disguise 8 [b](6)[/b], Spot 9 [b](4)[/b], Concentration 7 [b](6)[/b], Gather Information 4 [b](2)[/b], Listen 9 [b](4)[/b], Innuendo 8 [b](4)[/b], Intimidate 7 [b](5)[/b], Perform (Sing/Dance) 11 [b](9)[/b], Sense Motive 9 [b](4)[/b], Psicraft 12 [b](8)[/b], Remote View 10 [b](6)[/b], Knowledge (Local) 17 [b](13)[/b], Knowledge (Arcana) 8 [b](4)[/b], Knowledge (Psionics) 17 [b](13)[/b], Knowledge (Nobility) 17 [b](13)[/b], Stabilize Self 8 [b](5)[/b]; Cosmopolitan (Stabilize Self), Great Fortitude, Extend Power, Persistant Power, Mental Advisary, Resculpt Mind, Quicken Power, Repeat Power, Enlarge Power, Empower Psicrystal [b]Power Points:[/b] 41 [b] Psionic Combat Modes:[/b] Id Insinuation, Mind Blast, Mind Thrust [b]Psionic Defense Modes:[/b] Empty Mind, Tower of Iron Will, Mental Barrier [b]Powers Discovered:[/b] [b][i]Talents:[/i][/b][i] (10 Free)[/i] Detect Psionics, Burst, Daze, Awareness, Memory Recall [b][i]1st Level:[/i][/b][i][/i] Combat Precognition, Comprehend Language, Charm Person, Biocurrent [b][i]2nd Level:[/i][/b][i][/i] Recall Pain, Body Adjustment, Feat Leach [b][i]3rd Level:[/i][/b][i][/i] Non Detection, Remote Viewing [b]Possessions:[/b] Gem studded leather armor (Glammered +1), Long sword +1 (1d8+1 (1d8+3 2 handed) 19-20 x2), Psicrystal (Julian(Hero)) (HP 20/Int 9/AC 13, Hard 8, Sighted, Empathic Link, Self Propulsion, Speak With Other, Hardened Crystal, Lesser Self Propulsion, Lesser Power Channeling, Telepathic Link), Crown of Wisdom (+2), Crystal Capacitor (+3), 37 Shards (+3 various), 75 SP [b]Description:[/b] Although he is king of Gemordia, he does not act like it too much. He believes in having fun and enjoying life. He does a have a serious streak though. He is usually seen in the finest clothes made of red fabrics and a dark red cloak attached with a garnet. His studded leather armor is studded with varius rubies and garnets, much like the rubies and garnets that line his sword. [b]Princess Esmeraude Jemm[/b] She the toughest of all the sibblings. She beat both brothers in war games and in sword fighting. She is seen as the country's master general. She leads the combat side of things. She is uninterested in girl things and thinks Saphie has her head in the clouds. [b]“Princess Esmeraude Jemm”[/b], female human Aristocrat3/Psi Warrior 7: CR 10; Size M; HP 10d8+40 (102); Init +2; Spd 20 ft.; AC 19 (Touch 12, Flat-footed 19); Atk +11/+6 (Melee), +12/+7 (long sword) or +7/+2 (Ranged); AL NG; SV Fort +10, Ref +5, Will +7; Str 20, Dex 10, Con 18, Int 14, Wis 14, Cha 13; Height 5 ft. 8 in. [i]Languages Spoken[/i]: Common, Gemordian, Orc [b]Skills [i](ranks are bolded):[/i][/b][i][/i] Intimidate 17 [b](13)[/b], Listen 4 [b](2)[/b], Ride 5 [b](5)[/b], Sense Motive 4 [b](2)[/b], Spot 6 [b](2)[/b], Autohypnosis 4 [b](2)[/b], Stabalize Self 6 [b](2)[/b], Balance 1 [b](1)[/b], Climb 6 [b](1)[/b], Tumble 2 [b](2)[/b], Use Psionic Device 3 [b](2)[/b], Knowledge (Local) 7 [b](5)[/b], Knowledge (War) 12 [b](10)[/b], Knowledge (Psionics) 7 [b](5)[/b], Knowledge (Nobility) 12 [b](10)[/b], Craft (Weapons) 4 [b](2)[/b], Craft (Armor) 4 [b](2)[/b]; Blooded, Lightning Reflexes, Weapon Focus (Long Sword), Expertise, Craft Psionic Arms and Armor, Psionic Weapon, Combat Reflexes, Power Attack, Metacreative, Weapon Specialization (Long Sword) [b]Power Points:[/b] 16 [b] Psionic Combat Modes:[/b] Id Insinuation, Psychic Crush [b]Psionic Defense Modes:[/b] Thought Shield, Mental Barrier [b]Powers Discovered:[/b] [b][i]Talents:[/i][/b][i] (9 Free)[/i] Detect Psionics, Force, Bio Booster [b][i]1st Level:[/i][/b][i][/i] Combat Precognition, Call Weaponry, Hustle [b][i]2nd Level:[/i][/b][i][/i] Feat Leach, Combat Prescience [b][i]3rd Level:[/i][/b][i][/i] Metaphysical Weapon [b]Possessions:[/b] Charged Long sword +1 (1d8+6+1d4+1d4 (for 1PP) 19-20 x2), Armor of Foresight (half platemail +1 w/ continual Combat Precognition, AC Penalty -6), Gauntlets of Ogre Power, Dojere (Greater Concussion, 50 charges, 3rd level manifester), 235 gp in gems. [b]Description:[/b] Decked out in her emerald half-plate armor, Esmeraude is the fighter in the family. She knows what she wants and she takes it. She has a reputation for being a hard ass and a bitch. That doesn’t bother her any, as long as it gets the job done. She is often seen going off into battle with her emerald armor, Foresight, and her trusty long sword Charger. The pommel has a large diamond worth 500 gp set into it. [b]Prince Desmond Jemm [/b] Usually found dressed in all white, this sandy blond boy is always found at the local sorcerers guild trying to learn what they know. Even though he has the ability of psions, he wants to be better, stronger and able to lead their country better. [b]“Prince Desmond Jemm”[/b], male human Aristocrat3/Psion Savant 4/Sorcerer 3: CR 10; Size M; HP 3d8+4d4+3d6+13 (54); Init +2; Spd 30 ft.; AC 13 (Touch 13, Flat-footed 11); Atk +4 (Melee) or +7 (Ranged); AL CN; SV Fort +4, Ref +4, Will +11; Str 8, Dex 14, Con 12, Int 20, Wis 16, Cha 18; Height 5 ft. 10 in. [i]Languages Spoken[/i]: Common, Gemordian, Draconic, Elvish, Orc, Infernal [b]Skills [i](ranks are bolded):[/i][/b][i][/i] Bluff 13 [b](7)[/b], Forgery 6 [b](1)[/b], Intimidate 17 [b](13)[/b], Listen 8 [b](5)[/b], Spot 8 [b](5)[/b], Sense Motive 26 [b](13)[/b], Knowledge (Local) 8 [b](3)[/b], Knowledge (Arcana) 20 [b](13)[/b], Knowledge (Psionics) 15 [b](10)[/b], Knowledge (Nobility) 7 [b](2)[/b], Alchemy 15 [b](10)[/b], Concentration 10 [b](9)[/b] Craft (Figurines) 15 [b](10)[/b] Psicraft 12 [b](7)[/b] Remote View 10 [b](5)[/b], Scry 10 [b](5)[/b], Spellcraft 12 [b](7)[/b], Knoweldge (Demons) 6 [b](1)[/b]; Arcane Schooling, Improved Psi Crystal, Toughness, Augment Construction, Resculpt Mind, Augment Summoning, Persistant Power, Extended Power, Inner Strength [b]Power Points:[/b] 14 [b]Psionic Combat Modes:[/b] Mind Thrust, , Mind Blast [b]Psionic Defense Modes:[/b] Empty Mind, Intellect Fortress [b]Powers Discovered:[/b] [b][i]Talents:[/i][/b][i] (7 Free)[/i] Trinket, Detect Psionics, Lesser Natural Armor, Burst [b][i]1st Level:[/i][/b][i][/i] Astral Construct I, Cry Blast, Combat Precognition [b][i]2nd Level:[/i][/b][i][/i] Astral Construct II [b]Spells Known:[/b] [b][i]0[/i] – 6[/b], [b][i]1[/i] – 3[/b], [b][i]2[/i] – 1[/b] [b]Spells Cast A Day:[/b] [i]0[/i] – 6[/b], [b][i]1[/i] – 6[/b], [b][i]2[/i] – 3[/b] [b][i]Cantrips:[/i][/b][i][/i] Detect Magic, Quick Boost, Read Magic, Ghost Sound, Prestidigitation, Daze [b][i]1st Level:[/i][/b][i][/i] Change Self, Summon Monster I, Mage Armor [b][i]2nd Level:[/i][/b][i][/i] Summon Monster II [b]Possessions:[/b] Ferrionair of Intelligence (+2), Earrings of Charisma (+2), Psicrystal (Sara (Liar/Sage)) (HP 20/Int 7/AC 13, Hard 8, Sighted, Empathic Link, Telepathic Link), Third Eye of Perception, Cloak of Resistance +1, Dusty Rose Ioun Stone, 4 Ioun Stones (Purple, Red, Blue, Green), 900 gp in various gems [b]Description:[/b] Dressed in robes of white and black his ferrioneir on his head is a large diamond. Many mistake him for a quiet Diamond Knight but they are quickly proven wrong. Prince Desmond is his own person. He loves his family but hes trapped in his own head with his own ideals right now to be bothered with their plans. If, however, anyone crosses him, they are the first to fall. [b]Familiar:[/b] A black cat named Mortimer Summon Monster I [b]Kayoss the Kat[/b]: CR 1; Tiny Outsider Anarchic Animal; HD. 2d8+2; HP 16; Speed 30; Init +2, AC. 17 (+2 Dex, +2 size, +3 natural) (touch 14, flat-footed 17); Atk +3 (Claws 1d4-1); SA Smite Law; SQ Darkvision 60’, Acid, Cold, Fire, Sonic Resistance/5, Immune to Polymorphing/Petrification; SQ Weapon Finesse (claws), AL N; SV Fort +4 Ref +4 Will +2; Str. 8, Dex 15, Con 14, Int 3, Wis 15, Cha 7. [i]Skills and Feats:[/i] Listen +6, Spot +6 (+10 in daylight) Summon Monster II [b]B’Fudle-Mint the Heyena[/b]: CR 2; Medium Outsider Anarchic Animal; HD 3d8+4 (21); Speed 50; Init +2, AC. 14 (+2 Dex, +2 natural) (touch 14, flat-footed 12); Atk +4 (bite 1d6+2); SA Smite Law; SQ Darkvision 60’, Acid, Cold, Fire, Sonic Resistance/5, Immune to Polymorphing/Petrification, AL N; SV Fort +5 Ref +5 Will +1; Str. 13, Dex 15, Con 15, Int 3, Wis 12, Cha 6. [i]Skills and Feats:[/i] Hide +3, Listen +6, Spot +4, Wilderness Lore +1 (+10), Move Silently +4; Weapon Finesse (bite) Astral Construct I [b]Tri the Wolf[/b]: CR 1/3; Small Construct; HD 1d10 (8 Hp); Speed 40; Init +2, AC. 14 (+2 Dex, +1 Size, +1 natural) (touch 13, flat-footed 12); Atk +3 (Slam 1d4+2); SA Additional Attack; AL N/A; SV Fort +0, Ref +2, Will +1; Str. 13, Dex 15, Con -, Int -, Wis 12, Cha 6. Astral Construct II [b]Tygera the Tiger[/b]: CR 1; Medium Construct; HD 2d10 (15 Hp); Speed 40; Init +2, AC. 14 (+2 Dex, +2 Natural) (touch 12, flat-footed 12); Atk +3 (Slam 1d6+2); SA Trample, Trip; AL N/A; SV Fort +0, Ref +2, Will +1; Str. 13, Dex 15, Con -, Int -, Wis 12, Cha 6. [b]Princess Saphron 'Saphie' Jemm[/b] The youngest of the sibblings and named for her saphron colored hair, this young lady (16) wears all blue. She tends to handle the diplomatic side of things. She is soft, naive and very trusting. [b]“Princess Saphron “Saphie” Jemm”[/b], female human Aristocrat3/Psion 7: CR 10; Size M; HP 3d8+7d4+30 (72); Init +3; Spd 30 ft.; AC 10 (Touch 10, Flat-footed 10); Atk +5 (Melee) or +8 (Ranged); AL NG; SV Fort +5, Ref +6, Will +12; Str 10, Dex 16, Con 14, Int 18, Wis 18, Cha 20; Height 5 ft. 4 in. [i]Languages Spoken[/i]: Common, Gemordian, Elven, Orc, Celestial [b]Skills [i](ranks are bolded):[/i][/b][i][/i] Bluff 20 [b](13)[/b], Diplomacy 26 [b](13)[/b], Disguise 9 [b](4)[/b], Gather Information 9 [b](4)[/b], Innuendo 8 [b](4)[/b], Intimidate 9 [b](2)[/b], Knowledge (Psionics) 17 [b](13)[/b], Knowledge (Local) 17 [b](13)[/b], Knowledge (Nobility) 17 [b](13)[/b], Listen 7 [b](3)[/b], Perform (Storytelling) 9 [b](4)[/b], Spot 7 [b](3)[/b], Read Lips 7 [b](3)[/b], Sense Motive 16 [b](9)[/b], Concentration 8 [b](6)[/b], Psicraft 10 [b](6)[/b]; Smooth Talk, Skill Focus (Diplomacy), Psychoanalyst, Psychic Inquisitor, Resculpt Mind, Persistant Power, Extend Power, Inertial Armor, Psionic Focus (Telepathy), Hide Power [b]Power Points:[/b] [b]Psionic Combat Modes:[/b] Mind Thrust, Psychic Crush, Mind Blast [b]Psionic Defense Modes:[/b] Tower of Iron Will, Intellect Fortress [b]Powers Discovered:[/b] [b][i]Talents:[/i][/b][i] (10 Free)[/i] Telempathic Projection, Detect Psionics, Lesser Natural Armor, Elfsight, Distract [b][i]1st Level:[/i][/b][i][/i] Attraction, Object Reading, Disable, Lesser Mind Link [b][i]2nd Level:[/i][/b][i][/i] Detect Thoughts, Suggestion, Inflict Pain [b][i]3rd Level:[/i][/b][i][/i] Fate Link, Displacement [b]Possessions:[/b] Earrings of Charisma (+2), Braclet of Wisdom (+2), Necklace of Intelligence (+2), 4000 gp in various gems, Psicrystal (Sammael (Friendly)) (HP 20/Int 9/AC 13, Hard 8, Sighted, Empathic Link, Self Propulsion, Speak With Other) [b]Description:[/b] This young girl may be young but she is well respected. Many know her name so she tends to hide in disguise to observe the people and get their feedback about the government. She is very fair and tries not to use her telepathic powers to persuade them into doing something they wouldn’t do naturally. [/QUOTE]
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