Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[In Search of Xaos] Zodicia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Angelsboi" data-source="post: 232013" data-attributes="member: 1219"><p><strong>Main Cities</strong></p><p></p><p><strong>Zodicia’s Cities <em>(Does not include hamlets, thorps or villiages)</em></strong></p><p></p><p><strong>Name:</strong> Jehu <strong>Size:</strong> Small City <strong>Population: </strong> 7.774 </p><p><strong>GP Limit: </strong> 15.000 <strong>GP Assets: </strong> 11.655.000</p><p><strong>Active Guards:</strong> 777 <strong>Constable:</strong> 2nd Highest Fighter</p><p><strong>Power Center(s): </strong> Church of Curie’ (Magical) / The City Council (Conventional) </p><p><strong>Power Center Alignment(s): </strong> Both Lawful Good</p><p><strong>Power Center(s) Authority: </strong> Both are middling </p><p><strong>Power Center(s) Rule: </strong> Both are popular</p><p><strong>Citizen Alignment(s): </strong> LG </p><p><strong>Features: </strong> The mail capitol of Zodicia. Any messages, wether by homing pigeon, horse delivery, or something else mundane, comes through the central office here in Jehu. It is also known as the birthplace of medicine and alchemy. </p><p><strong>NPCs of Note:</strong> Doctor Alexandra Morte’ (Expert 3/Cleric 10), The City Council (all Experts 5/Aristocrats 3)</p><p></p><p><strong>Name:</strong> Thetis <strong>Size:</strong> Small City <strong>Population: </strong> 6.733 </p><p><strong>GP Limit: </strong> 15.000 <strong>GP Assets: </strong> 5.047.000</p><p><strong>Active Guards:</strong> 673 <strong>Constable:</strong> 2nd Highest Fighter</p><p><strong>Power Center(s): </strong> Local Pirate Guild (Non Standard) and Lady Delphine (Magical) </p><p><strong>Power Center Alignment(s): </strong> Pirate Guild – LE, Lady Delphine - LG</p><p><strong>Power Center(s) Authority: </strong> Pirate Guild – Coerced (56%), Lady Delphine – Popular (44%)</p><p><strong>Power Center(s) Rule: </strong> Pirate Guild – Middling, Lady Delphine - Tense</p><p><strong>Citizen Alignment(s): </strong> N, LN </p><p><strong>Features: </strong> This port city lies 2 ½ days near the Inal Fern Swamp. Its oddly decorated lighthouse is its main attraction that people like to see. Lady Delphine is a ½ water elemental Elemental Savant who runs the city (her parents were great adventurers and took over leadership after destroying a group of Kuo-Toan pirate rulers). A group of wet behind the ears pirates are making her life difficult. Their leader is never seen and they are starting to take the city from her grasp … </p><p><strong>NPCs of Note:</strong> Pirate Guild Leader (Locathah Rog 7/Dread Pirate 4), Lady Delphine (Water Gensai Wizard (Conjurer) 10/Elemental Savant 5</p><p></p><p><strong>Name:</strong> Aphis <strong>Size:</strong> Large Town <strong>Population: </strong> 3.112 </p><p><strong>GP Limit: </strong> 3.000 <strong>GP Assets: </strong> 466.500</p><p><strong>Active Guards:</strong> 311 <strong>Constable:</strong> Highest Warrior</p><p><strong>Power Center(s): </strong> Duke Stry Fennario – Psi Warrior (Magical) </p><p><strong>Power Center Alignment(s): </strong> LN</p><p><strong>Power Center(s) Authority: </strong> Middling </p><p><strong>Power Center(s) Rule: </strong> Popular</p><p><strong>Citizen Alignment(s): </strong> LN </p><p><strong>Features: </strong> Stry Fennario rules the town of Aphis much like the military. If you are weak, you have no place here. Most mages that come from here are battle mages and tend to be just as tough as the fighters. Stry poses as a High Mage who is now a fighter. No one knows his true secret of being a Psi Warrior. </p><p><strong>NPCs of Note:</strong> Duke Fennario (Psi Warrrior 14), </p><p></p><p><strong>Name:</strong> Anthelion <strong>Size:</strong> Large Town <strong>Population: </strong> 4.613 </p><p><strong>GP Limit: </strong> 3.000 <strong>GP Assets: </strong> 691.500</p><p><strong>Active Guards:</strong> 461 <strong>Constable:</strong> Highest Fighter</p><p><strong>Power Center(s): </strong> Lady Cynthia James (Monsterous Magical) </p><p><strong>Power Center Alignment(s): </strong> LE</p><p><strong>Power Center(s) Authority: </strong> Assured </p><p><strong>Power Center(s) Rule: </strong> Coerced</p><p><strong>Citizen Alignment(s): </strong> LE </p><p><strong>Features: </strong> An enchanting witch is who rules this town and she rules with an iron fist. A disguised medusa by the human name of Cynthia James, is a noble woman medusa who has studied the arts of Enchantment. The only religion prevalent in this town is to the goddess Flora and everyone worships the serpent side of her. This is true to a point. They are all worshipping a Medusa goddess by the name of Shekenster. People in this town have been ‘brainwashed’ into doing as their lady says, usually conniving and enchanting passerby’s to get what they want or need.</p><p><strong>NPCs of Note:</strong> Lady James (Medusa Wizard (Enchantress) 7), High Priesstess Shakkazaahd (Cleric 10, Snake Servant 5)</p><p></p><p><strong>Name:</strong> Geo <strong>Size:</strong> Small Town <strong>Population: </strong> 1.675 </p><p><strong>GP Limit: </strong> 800 <strong>GP Assets: </strong> 67.2000</p><p><strong>Active Guards:</strong> 167 <strong>Constable:</strong> Highest Fighter</p><p><strong>Power Center(s): </strong> Lord Gea (Conventional) </p><p><strong>Power Center Alignment(s): </strong> NE</p><p><strong>Power Center(s) Authority: </strong> Shaky </p><p><strong>Power Center(s) Rule: </strong> NA</p><p><strong>Citizen Alignment(s): </strong> NG </p><p><strong>Features: </strong> Lord Gea decided to come in and try to usurp the throne of Lord Urth and succeeded. Lord Urth however wasn’t defeated by death. He escaped and has been living in disguise amongst his people. With prophets prophesizing and things coming to pass, the current prophecy about Gea’s fall has a lot of people’s morale up and Lord Gea’s authority waning. </p><p><strong>NPCs of Note:</strong> Lord Gea (Fighter 17), Lord Urth (Rog 5, Fighter 12), Prophet Mikael Thomasson (Cleric 7, Wizard (Divination 7)) </p><p></p><p><strong>Name:</strong> Yur’ae’Neus <strong>Size:</strong> Small Town <strong>Population: </strong> 1.521 </p><p><strong>GP Limit: </strong> 800 <strong>GP Assets: </strong> 60.800</p><p><strong>Active Guards:</strong> 152 <strong>Constable:</strong> Highest Warrior</p><p><strong>Power Center(s): </strong> Mayor Suzanne Appleblossome (Conventional) </p><p><strong>Power Center Alignment(s): </strong> CN</p><p><strong>Power Center(s) Authority: </strong> Popular </p><p><strong>Power Center(s) Rule: </strong> Middling</p><p><strong>Citizen Alignment(s): </strong> N </p><p><strong>Features: </strong> Mayor Appleblossome rules the mainly gnomish and hafling town. Known for their summer festivals and autumn festivals and winter and springtime festivals, this is a pretty chaotic and jovial place. People tend to be rather chaotic in their planning of everyday going ons but lately, a group of elves have come in and started preaching about Order. They call themselves the Bringers of Order.</p><p><strong>NPCs of Note:</strong> Mayor Applebee (Aristocrat 3, Rogue 8), The Bringers of Order (any Paladin, Cleric or Druid)</p><p></p><p><strong>Name:</strong> Oread <strong>Size:</strong> Large City <strong>Population: </strong> 16.754 </p><p><strong>GP Limit: </strong> 40.000 <strong>GP Assets: </strong> 33.500.000</p><p><strong>Active Guards:</strong> 1.675 <strong>Constable:</strong> Highest Warrior</p><p><strong>Power Center(s): </strong> Mayor Wilkens (Conventional), Brother Francisco (Magical), The 5 Justices (Nonstandard) </p><p><strong>Power Center Alignment(s): </strong> Mayor – LE, Brother Francisco – NG, The 5 Justices - NE</p><p><strong>Power Center(s) Authority: </strong> Mayor - Middling, Brother Francisco - Tense, The 5 Justices - Assured </p><p><strong>Power Center(s) Rule: </strong> Mayor - Coerced, Brother Francisco - Popular, The 5 Justices - Coerced</p><p><strong>Citizen Alignment(s): </strong> NE and NG </p><p><strong>Features: </strong> The town of justice is what Oread is known for. But lately, its become quite corrupt. The 5 Justices known for Truth, Honesty, Equality, Law and Vindication. As of late, many who are dragged before the Justices have accused them of Falsehoods, Deceit, Trickery, Fraud and Betrayal. One light of hope shines in the city though. Brother Francisco deLargio. The sole member of the Church of Veriday. Many of lost their hope and faith in Justice but he keeps it alive by spreading her word. The Mayor and the Justices cant do anything outright because of church dogma, but they are trying.</p><p><strong>NPCs of Note:</strong> The Five Justices (Cleric 10/Expert 5), Brother Francisco (Cleric 17), Mayor Wilkens (Aristocrat 7, Sorcerer 5) </p><p></p><p><strong>Name:</strong> Satyrn <strong>Size:</strong> Large City <strong>Population: </strong> 21.678 </p><p><strong>GP Limit: </strong> 40.000 <strong>GP Assets: </strong> 43.360.000</p><p><strong>Active Guards:</strong> 2.168 <strong>Constable:</strong> Highest Warrior</p><p><strong>Power Center(s): </strong> FAN - Local Farmers Guild (Nonstandard), Jordia the Druid (Magical), The League of Merchants (Nonstandard) </p><p><strong>Power Center Alignment(s): </strong> FAN – LG, Jordia – NG, Merchants - LE</p><p><strong>Power Center(s) Authority: </strong> FAN - Tense, Jordia - Shaky, Merchants - Assured </p><p><strong>Power Center(s) Rule: </strong> FAN - Coerced, Jordia - Popular, Merchants - Popular</p><p><strong>Citizen Alignment(s): </strong> LN, LE </p><p><strong>Features: </strong> Satyrn is known for its wealthy, abundant supply of fruits, vegetables and other goods the farmers grow for money and trade. The League of Merchants is imposing high taxes and dealing with Fool’s Gold but no one seems to be listening to the F.A.N (Farmers Agricultural Needs). People seem to think they are the liars and trying to rip them off. No one however has asked the silent Jordia on things as she is always seen in the company of the merchants.</p><p><strong>NPCs of Note:</strong> Jakob Neil - FAN Leader (Expert 16), Jordia (Druid 10, Verdant Lord 4), Sillius McGee – Leader of the League of Merchants (Expert 15/Rogue 3)</p><p></p><p><strong>Name:</strong> Avernus <strong>Size:</strong> Small Town <strong>Population: </strong> 1.300 </p><p><strong>GP Limit: </strong> 800 <strong>GP Assets: </strong> 104.000</p><p><strong>Active Guards:</strong> 130 <strong>Constable:</strong> Highest Level Fighter</p><p><strong>Power Center(s): </strong> Senator Hiral Wright (Conventional) </p><p><strong>Power Center Alignment(s): </strong> CN</p><p><strong>Power Center(s) Authority: </strong> Assured </p><p><strong>Power Center(s) Rule: </strong> Popular</p><p><strong>Citizen Alignment(s): </strong> CN </p><p><strong>Features: </strong> The wildly chaotic town of Avernus explains everything from ‘Reversal of Roles Day’ to ‘Topsy Turvey Day’. Not much can be said about this town except the chaotic citizens love their chaotic leader. Some houses have added floors going no where and doors within doors within windows. Nothings is for certain in this strange little town.</p><p><strong>NPCs of Note:</strong> Senator Wright (Expert 10, Aristocrat 5)</p><p></p><p><strong>Name:</strong> Sol <strong>Size:</strong> Metropolis <strong>Population: </strong> 35.036 </p><p><strong>GP Limit: </strong> 100.000 <strong>GP Assets: </strong> 175.200.000</p><p><strong>Active Guards:</strong> 3.504 <strong>Constable:</strong> 2nd Highest Fighter</p><p><strong>Power Center(s): </strong> The Morning Lords (Conventional), City Council (Conventional), Heralds of the Morning (Magical), Lord Soliel (Conventional) </p><p><strong>Power Center Alignment(s): </strong> The Morning Lords – LG, City Council – LG, Heralds of the Sun – N, Lord Soliel - LG </p><p><strong>Power Center(s) Authority: </strong> Morning Lords - Middling, City Council - Middling, Heralds - Assured, Lord Soliel - Assured </p><p><strong>Power Center(s) Rule: </strong> Morning Lords - Popular, City Council - Popular, Heralds - Coerced, Lord Soliel - Coerced </p><p><strong>Citizen Alignment(s): </strong> LG, N </p><p><strong>Features: </strong> Sol, the Land of Eternal Sun. Lord Soliel rules the town with an iron fist. He has the City Council to help him with that. And the Morning Lords. The Morning Lords are his military might and strength while the City Council is his diplomatic and law making force. The Heralds of the Sun are a fanatical religious group that is sweeping the city forcing people to listen to their pleas. They speak of a time with no sun and how that could happen again and how they must prevent it or the evil that shall descend will kill them all.</p><p><strong>NPCs of Note:</strong> Lord Soliel (Fighter 10/Cleric 5), Sir Frankyr Risingsun – Leader of the Morning Lords (Cleric 5, Fighter 5, Morning Lords 10), De’launna Brightstar – High Priestess of the Heralds of the Sun (Cleric 15/Herald of the Sun 5)</p><p></p><p><strong>Name:</strong> Veruna <strong>Size:</strong> Metropolis <strong>Population: </strong> 50.126 </p><p><strong>GP Limit: </strong> 100.00 <strong>GP Assets: </strong> 250.650.000</p><p><strong>Active Guards:</strong> 5.013 <strong>Constable:</strong> Highest Fighter</p><p><strong>Power Center(s): </strong> The Twelve (Magical), The Avatars (Conventional), The Dream Speakers (Magical), The Weavers (Magical) </p><p><strong>Power Center Alignment(s): </strong> The Twelve – LN, The Avatars – LN, Dream Speakers – CN, The Weavers - LE</p><p><strong>Power Center(s) Authority: </strong> The Twelve - Assured, The Avatars - Assured, Dream Speakers - Assured, The Weavers - Shaky </p><p><strong>Power Center(s) Rule: </strong> The Twelve - Popular, The Avatars - Coerced, Dream Speakers - Popular, The Weavers - Popular</p><p><strong>Citizen Alignment(s): </strong> LG, LN, CN </p><p><strong>Features: </strong> Veruna, the City of Eternal Night. The twelve rule here from their Tower of Stars and their Avatars help them run the city. Many people like the Twelve but don’t like their counterparts as they are the Twelve’s enforcement and have many privileges the ordinary folk do not. A local guild called the Dream Speakers are seen around town preaching the praises of Morpheus and how he needs to come back to rule the city that was once his. Another religious faction known as the Weavers, are also seen preaching about the glories of Arioche. As you can imagine, this causes some difficulty in the city.</p><p><strong>NPCs of Note:</strong> The Tweleve (Not Statted), The Avatars (Not Statted), Talia – Leader of the Guild of Dreams (Cleric 17, Dreamkeeper 3), “Ariachnee” – Leader of the Weavers (Cleric 15, Wizard 5)</p><p></p><p><strong>*these are apt to change due to constant changing of PrCs*</strong></p></blockquote><p></p>
[QUOTE="Angelsboi, post: 232013, member: 1219"] [b]Main Cities[/b] [b]Zodicia’s Cities [i](Does not include hamlets, thorps or villiages)[/i][/b][i][/i] [b]Name:[/b] Jehu [b]Size:[/b] Small City [b]Population: [/b] 7.774 [b]GP Limit: [/b] 15.000 [b]GP Assets: [/b] 11.655.000 [b]Active Guards:[/b] 777 [b]Constable:[/b] 2nd Highest Fighter [b]Power Center(s): [/b] Church of Curie’ (Magical) / The City Council (Conventional) [b]Power Center Alignment(s): [/b] Both Lawful Good [b]Power Center(s) Authority: [/b] Both are middling [b]Power Center(s) Rule: [/b] Both are popular [b]Citizen Alignment(s): [/b] LG [b]Features: [/b] The mail capitol of Zodicia. Any messages, wether by homing pigeon, horse delivery, or something else mundane, comes through the central office here in Jehu. It is also known as the birthplace of medicine and alchemy. [b]NPCs of Note:[/b] Doctor Alexandra Morte’ (Expert 3/Cleric 10), The City Council (all Experts 5/Aristocrats 3) [b]Name:[/b] Thetis [b]Size:[/b] Small City [b]Population: [/b] 6.733 [b]GP Limit: [/b] 15.000 [b]GP Assets: [/b] 5.047.000 [b]Active Guards:[/b] 673 [b]Constable:[/b] 2nd Highest Fighter [b]Power Center(s): [/b] Local Pirate Guild (Non Standard) and Lady Delphine (Magical) [b]Power Center Alignment(s): [/b] Pirate Guild – LE, Lady Delphine - LG [b]Power Center(s) Authority: [/b] Pirate Guild – Coerced (56%), Lady Delphine – Popular (44%) [b]Power Center(s) Rule: [/b] Pirate Guild – Middling, Lady Delphine - Tense [b]Citizen Alignment(s): [/b] N, LN [b]Features: [/b] This port city lies 2 ½ days near the Inal Fern Swamp. Its oddly decorated lighthouse is its main attraction that people like to see. Lady Delphine is a ½ water elemental Elemental Savant who runs the city (her parents were great adventurers and took over leadership after destroying a group of Kuo-Toan pirate rulers). A group of wet behind the ears pirates are making her life difficult. Their leader is never seen and they are starting to take the city from her grasp … [b]NPCs of Note:[/b] Pirate Guild Leader (Locathah Rog 7/Dread Pirate 4), Lady Delphine (Water Gensai Wizard (Conjurer) 10/Elemental Savant 5 [b]Name:[/b] Aphis [b]Size:[/b] Large Town [b]Population: [/b] 3.112 [b]GP Limit: [/b] 3.000 [b]GP Assets: [/b] 466.500 [b]Active Guards:[/b] 311 [b]Constable:[/b] Highest Warrior [b]Power Center(s): [/b] Duke Stry Fennario – Psi Warrior (Magical) [b]Power Center Alignment(s): [/b] LN [b]Power Center(s) Authority: [/b] Middling [b]Power Center(s) Rule: [/b] Popular [b]Citizen Alignment(s): [/b] LN [b]Features: [/b] Stry Fennario rules the town of Aphis much like the military. If you are weak, you have no place here. Most mages that come from here are battle mages and tend to be just as tough as the fighters. Stry poses as a High Mage who is now a fighter. No one knows his true secret of being a Psi Warrior. [b]NPCs of Note:[/b] Duke Fennario (Psi Warrrior 14), [b]Name:[/b] Anthelion [b]Size:[/b] Large Town [b]Population: [/b] 4.613 [b]GP Limit: [/b] 3.000 [b]GP Assets: [/b] 691.500 [b]Active Guards:[/b] 461 [b]Constable:[/b] Highest Fighter [b]Power Center(s): [/b] Lady Cynthia James (Monsterous Magical) [b]Power Center Alignment(s): [/b] LE [b]Power Center(s) Authority: [/b] Assured [b]Power Center(s) Rule: [/b] Coerced [b]Citizen Alignment(s): [/b] LE [b]Features: [/b] An enchanting witch is who rules this town and she rules with an iron fist. A disguised medusa by the human name of Cynthia James, is a noble woman medusa who has studied the arts of Enchantment. The only religion prevalent in this town is to the goddess Flora and everyone worships the serpent side of her. This is true to a point. They are all worshipping a Medusa goddess by the name of Shekenster. People in this town have been ‘brainwashed’ into doing as their lady says, usually conniving and enchanting passerby’s to get what they want or need. [b]NPCs of Note:[/b] Lady James (Medusa Wizard (Enchantress) 7), High Priesstess Shakkazaahd (Cleric 10, Snake Servant 5) [b]Name:[/b] Geo [b]Size:[/b] Small Town [b]Population: [/b] 1.675 [b]GP Limit: [/b] 800 [b]GP Assets: [/b] 67.2000 [b]Active Guards:[/b] 167 [b]Constable:[/b] Highest Fighter [b]Power Center(s): [/b] Lord Gea (Conventional) [b]Power Center Alignment(s): [/b] NE [b]Power Center(s) Authority: [/b] Shaky [b]Power Center(s) Rule: [/b] NA [b]Citizen Alignment(s): [/b] NG [b]Features: [/b] Lord Gea decided to come in and try to usurp the throne of Lord Urth and succeeded. Lord Urth however wasn’t defeated by death. He escaped and has been living in disguise amongst his people. With prophets prophesizing and things coming to pass, the current prophecy about Gea’s fall has a lot of people’s morale up and Lord Gea’s authority waning. [b]NPCs of Note:[/b] Lord Gea (Fighter 17), Lord Urth (Rog 5, Fighter 12), Prophet Mikael Thomasson (Cleric 7, Wizard (Divination 7)) [b]Name:[/b] Yur’ae’Neus [b]Size:[/b] Small Town [b]Population: [/b] 1.521 [b]GP Limit: [/b] 800 [b]GP Assets: [/b] 60.800 [b]Active Guards:[/b] 152 [b]Constable:[/b] Highest Warrior [b]Power Center(s): [/b] Mayor Suzanne Appleblossome (Conventional) [b]Power Center Alignment(s): [/b] CN [b]Power Center(s) Authority: [/b] Popular [b]Power Center(s) Rule: [/b] Middling [b]Citizen Alignment(s): [/b] N [b]Features: [/b] Mayor Appleblossome rules the mainly gnomish and hafling town. Known for their summer festivals and autumn festivals and winter and springtime festivals, this is a pretty chaotic and jovial place. People tend to be rather chaotic in their planning of everyday going ons but lately, a group of elves have come in and started preaching about Order. They call themselves the Bringers of Order. [b]NPCs of Note:[/b] Mayor Applebee (Aristocrat 3, Rogue 8), The Bringers of Order (any Paladin, Cleric or Druid) [b]Name:[/b] Oread [b]Size:[/b] Large City [b]Population: [/b] 16.754 [b]GP Limit: [/b] 40.000 [b]GP Assets: [/b] 33.500.000 [b]Active Guards:[/b] 1.675 [b]Constable:[/b] Highest Warrior [b]Power Center(s): [/b] Mayor Wilkens (Conventional), Brother Francisco (Magical), The 5 Justices (Nonstandard) [b]Power Center Alignment(s): [/b] Mayor – LE, Brother Francisco – NG, The 5 Justices - NE [b]Power Center(s) Authority: [/b] Mayor - Middling, Brother Francisco - Tense, The 5 Justices - Assured [b]Power Center(s) Rule: [/b] Mayor - Coerced, Brother Francisco - Popular, The 5 Justices - Coerced [b]Citizen Alignment(s): [/b] NE and NG [b]Features: [/b] The town of justice is what Oread is known for. But lately, its become quite corrupt. The 5 Justices known for Truth, Honesty, Equality, Law and Vindication. As of late, many who are dragged before the Justices have accused them of Falsehoods, Deceit, Trickery, Fraud and Betrayal. One light of hope shines in the city though. Brother Francisco deLargio. The sole member of the Church of Veriday. Many of lost their hope and faith in Justice but he keeps it alive by spreading her word. The Mayor and the Justices cant do anything outright because of church dogma, but they are trying. [b]NPCs of Note:[/b] The Five Justices (Cleric 10/Expert 5), Brother Francisco (Cleric 17), Mayor Wilkens (Aristocrat 7, Sorcerer 5) [b]Name:[/b] Satyrn [b]Size:[/b] Large City [b]Population: [/b] 21.678 [b]GP Limit: [/b] 40.000 [b]GP Assets: [/b] 43.360.000 [b]Active Guards:[/b] 2.168 [b]Constable:[/b] Highest Warrior [b]Power Center(s): [/b] FAN - Local Farmers Guild (Nonstandard), Jordia the Druid (Magical), The League of Merchants (Nonstandard) [b]Power Center Alignment(s): [/b] FAN – LG, Jordia – NG, Merchants - LE [b]Power Center(s) Authority: [/b] FAN - Tense, Jordia - Shaky, Merchants - Assured [b]Power Center(s) Rule: [/b] FAN - Coerced, Jordia - Popular, Merchants - Popular [b]Citizen Alignment(s): [/b] LN, LE [b]Features: [/b] Satyrn is known for its wealthy, abundant supply of fruits, vegetables and other goods the farmers grow for money and trade. The League of Merchants is imposing high taxes and dealing with Fool’s Gold but no one seems to be listening to the F.A.N (Farmers Agricultural Needs). People seem to think they are the liars and trying to rip them off. No one however has asked the silent Jordia on things as she is always seen in the company of the merchants. [b]NPCs of Note:[/b] Jakob Neil - FAN Leader (Expert 16), Jordia (Druid 10, Verdant Lord 4), Sillius McGee – Leader of the League of Merchants (Expert 15/Rogue 3) [b]Name:[/b] Avernus [b]Size:[/b] Small Town [b]Population: [/b] 1.300 [b]GP Limit: [/b] 800 [b]GP Assets: [/b] 104.000 [b]Active Guards:[/b] 130 [b]Constable:[/b] Highest Level Fighter [b]Power Center(s): [/b] Senator Hiral Wright (Conventional) [b]Power Center Alignment(s): [/b] CN [b]Power Center(s) Authority: [/b] Assured [b]Power Center(s) Rule: [/b] Popular [b]Citizen Alignment(s): [/b] CN [b]Features: [/b] The wildly chaotic town of Avernus explains everything from ‘Reversal of Roles Day’ to ‘Topsy Turvey Day’. Not much can be said about this town except the chaotic citizens love their chaotic leader. Some houses have added floors going no where and doors within doors within windows. Nothings is for certain in this strange little town. [b]NPCs of Note:[/b] Senator Wright (Expert 10, Aristocrat 5) [b]Name:[/b] Sol [b]Size:[/b] Metropolis [b]Population: [/b] 35.036 [b]GP Limit: [/b] 100.000 [b]GP Assets: [/b] 175.200.000 [b]Active Guards:[/b] 3.504 [b]Constable:[/b] 2nd Highest Fighter [b]Power Center(s): [/b] The Morning Lords (Conventional), City Council (Conventional), Heralds of the Morning (Magical), Lord Soliel (Conventional) [b]Power Center Alignment(s): [/b] The Morning Lords – LG, City Council – LG, Heralds of the Sun – N, Lord Soliel - LG [b]Power Center(s) Authority: [/b] Morning Lords - Middling, City Council - Middling, Heralds - Assured, Lord Soliel - Assured [b]Power Center(s) Rule: [/b] Morning Lords - Popular, City Council - Popular, Heralds - Coerced, Lord Soliel - Coerced [b]Citizen Alignment(s): [/b] LG, N [b]Features: [/b] Sol, the Land of Eternal Sun. Lord Soliel rules the town with an iron fist. He has the City Council to help him with that. And the Morning Lords. The Morning Lords are his military might and strength while the City Council is his diplomatic and law making force. The Heralds of the Sun are a fanatical religious group that is sweeping the city forcing people to listen to their pleas. They speak of a time with no sun and how that could happen again and how they must prevent it or the evil that shall descend will kill them all. [b]NPCs of Note:[/b] Lord Soliel (Fighter 10/Cleric 5), Sir Frankyr Risingsun – Leader of the Morning Lords (Cleric 5, Fighter 5, Morning Lords 10), De’launna Brightstar – High Priestess of the Heralds of the Sun (Cleric 15/Herald of the Sun 5) [b]Name:[/b] Veruna [b]Size:[/b] Metropolis [b]Population: [/b] 50.126 [b]GP Limit: [/b] 100.00 [b]GP Assets: [/b] 250.650.000 [b]Active Guards:[/b] 5.013 [b]Constable:[/b] Highest Fighter [b]Power Center(s): [/b] The Twelve (Magical), The Avatars (Conventional), The Dream Speakers (Magical), The Weavers (Magical) [b]Power Center Alignment(s): [/b] The Twelve – LN, The Avatars – LN, Dream Speakers – CN, The Weavers - LE [b]Power Center(s) Authority: [/b] The Twelve - Assured, The Avatars - Assured, Dream Speakers - Assured, The Weavers - Shaky [b]Power Center(s) Rule: [/b] The Twelve - Popular, The Avatars - Coerced, Dream Speakers - Popular, The Weavers - Popular [b]Citizen Alignment(s): [/b] LG, LN, CN [b]Features: [/b] Veruna, the City of Eternal Night. The twelve rule here from their Tower of Stars and their Avatars help them run the city. Many people like the Twelve but don’t like their counterparts as they are the Twelve’s enforcement and have many privileges the ordinary folk do not. A local guild called the Dream Speakers are seen around town preaching the praises of Morpheus and how he needs to come back to rule the city that was once his. Another religious faction known as the Weavers, are also seen preaching about the glories of Arioche. As you can imagine, this causes some difficulty in the city. [b]NPCs of Note:[/b] The Tweleve (Not Statted), The Avatars (Not Statted), Talia – Leader of the Guild of Dreams (Cleric 17, Dreamkeeper 3), “Ariachnee” – Leader of the Weavers (Cleric 15, Wizard 5) [b]*these are apt to change due to constant changing of PrCs*[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[In Search of Xaos] Zodicia
Top