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<blockquote data-quote="spidertrag" data-source="post: 2353006" data-attributes="member: 7058"><p>You may use DND Chick's template to make your moreau or alien species---can use this to apply to beasts, magical beast, vermin</p><p></p><p><strong>ANTHROPOMORPH (TEMPLATE)</strong></p><p>Anthropomorph is an inherited template that can be added to any Animal creature (hereafter referred to as the ‘base animal’). It uses all the special abilities of the base animal, except as noted below.</p><p><strong>Size:</strong> The base animal’s size increases or decreases based on the table below:</p><p><strong>Base animal’s Size Anthropomorph’s Size and Speed</strong></p><p>Fine Tiny; 15 feet</p><p>Diminutive Tiny; 15 feet</p><p>Tiny Small; 20 feet</p><p>Small Small; 20 feet</p><p>Medium Medium-size; 30 feet</p><p>Large Medium-size; 30 feet</p><p>Huge Large; 40 feet</p><p></p><p><strong>Type and Subtype:</strong> The base animal’s type changes to Humanoid, and it gains the Anthropomorph subtype. It retains all subtypes.</p><p><strong>Hit Dice: </strong> The anthropomorph’s hit dice are equal to 1 or 1/2 the base animal’s hit dice, whichever is greater.</p><p><strong>Speed:</strong> The anthropomorph’s ground speed is determined by its size, as given on the table above.</p><p><strong>Defense: </strong> Adjust the anthropomorph’s Defense to account for any changes in size and Dexterity. The anthropomorph has a natural armor bonus equal to half that of the base animal.</p><p><strong>Base Attack: </strong> If the anthropomorph has 2 or more Hit Dice, calculate the anthropomorph’s base attack bonus as a Humanoid (base attack equal to 3/4 hit dice). An anthropomorph with 1 HD replaces its racial hit dice with a character class.</p><p><strong>Attack:</strong> The anthropomorph retains all the natural attacks of the base animal. Adjust the damage die type up or down according to the change in size. If the base animal has a claw attack, it suffers a −1 penalty to all skills that require manual dexterity, as their large claws interfere with their ability to use their hands.</p><p><strong>Special Qualities:</strong> The anthropomorph retains all the special qualities of the base animal. Any special quality that deals damage has its damage dice type increased or decreased according to the change in size.</p><p><strong>Abilities:</strong> Average the base animal’s Strength, Dexterity and Constitution with 10 (or 11 if the ability score is an odd number) and subtract 10. If the result is an odd number, decrease the bonus to the next lowest even number. The total is the bonus for that ability. If the base animal has an Intelligence of 1, the anthropomorph has a −2 Intelligence penalty. All anthropomorphs have a Charisma penalty of −2.</p><p><strong>Skills: </strong> An anthropomorph with 2 or more hit dice receives racial skill points as a Humanoid (6 + Int bonus) + 1 per HD above 1. The racial skills for an anthropomorph are the same as those of the base animal. If the base animal has racial bonuses to skills, the anthropomorph receives the same bonuses.</p><p><strong>Feats: </strong> The anthropomorph receives the bonus feats possessed by the base animal. An anthropomorph with 2 or more hit dice receives 1 bonus feat plus 1 feat per 4 hit dice beyond 1 HD.</p><p><strong>Environment:</strong> Same as base animal.</p><p><strong>Organization:</strong> Same as base animal.</p><p><strong>Challenge Rating: </strong> 1/2 that of the base animal, +1 if the anthropomorph is Large.</p><p><strong>Advancement:</strong> By character class.</p><p><strong>Level Adjustment:</strong> Equal to HD −1 (minimum +0).</p></blockquote><p></p>
[QUOTE="spidertrag, post: 2353006, member: 7058"] You may use DND Chick's template to make your moreau or alien species---can use this to apply to beasts, magical beast, vermin [B]ANTHROPOMORPH (TEMPLATE)[/B] Anthropomorph is an inherited template that can be added to any Animal creature (hereafter referred to as the ‘base animal’). It uses all the special abilities of the base animal, except as noted below. [B]Size:[/B] The base animal’s size increases or decreases based on the table below: [B]Base animal’s Size Anthropomorph’s Size and Speed[/B] Fine Tiny; 15 feet Diminutive Tiny; 15 feet Tiny Small; 20 feet Small Small; 20 feet Medium Medium-size; 30 feet Large Medium-size; 30 feet Huge Large; 40 feet [B]Type and Subtype:[/B] The base animal’s type changes to Humanoid, and it gains the Anthropomorph subtype. It retains all subtypes. [B]Hit Dice: [/B] The anthropomorph’s hit dice are equal to 1 or 1/2 the base animal’s hit dice, whichever is greater. [B]Speed:[/B] The anthropomorph’s ground speed is determined by its size, as given on the table above. [B]Defense: [/B] Adjust the anthropomorph’s Defense to account for any changes in size and Dexterity. The anthropomorph has a natural armor bonus equal to half that of the base animal. [B]Base Attack: [/B] If the anthropomorph has 2 or more Hit Dice, calculate the anthropomorph’s base attack bonus as a Humanoid (base attack equal to 3/4 hit dice). An anthropomorph with 1 HD replaces its racial hit dice with a character class. [B]Attack:[/B] The anthropomorph retains all the natural attacks of the base animal. Adjust the damage die type up or down according to the change in size. If the base animal has a claw attack, it suffers a −1 penalty to all skills that require manual dexterity, as their large claws interfere with their ability to use their hands. [B]Special Qualities:[/B] The anthropomorph retains all the special qualities of the base animal. Any special quality that deals damage has its damage dice type increased or decreased according to the change in size. [B]Abilities:[/B] Average the base animal’s Strength, Dexterity and Constitution with 10 (or 11 if the ability score is an odd number) and subtract 10. If the result is an odd number, decrease the bonus to the next lowest even number. The total is the bonus for that ability. If the base animal has an Intelligence of 1, the anthropomorph has a −2 Intelligence penalty. All anthropomorphs have a Charisma penalty of −2. [B]Skills: [/B] An anthropomorph with 2 or more hit dice receives racial skill points as a Humanoid (6 + Int bonus) + 1 per HD above 1. The racial skills for an anthropomorph are the same as those of the base animal. If the base animal has racial bonuses to skills, the anthropomorph receives the same bonuses. [B]Feats: [/B] The anthropomorph receives the bonus feats possessed by the base animal. An anthropomorph with 2 or more hit dice receives 1 bonus feat plus 1 feat per 4 hit dice beyond 1 HD. [B]Environment:[/B] Same as base animal. [B]Organization:[/B] Same as base animal. [B]Challenge Rating: [/B] 1/2 that of the base animal, +1 if the anthropomorph is Large. [B]Advancement:[/B] By character class. [B]Level Adjustment:[/B] Equal to HD −1 (minimum +0). [/QUOTE]
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