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<blockquote data-quote="Summer-Knight925" data-source="post: 5693473" data-attributes="member: 80297"><p>if you've ever looked into basic fantasy role playing then you know it is a rules light system (meaning less time learnind how to sunder) and with no skills...now some people like skills, but this goes into character creation.</p><p> </p><p>Character creation is very easy if using the 'quick start' character building rules, you roll up your abilities (3d6 for the prime 6) and then you roll up your background, this is good for people who don't know what kind of character they want to play. Class and race can be predetirmed, but this can make rolling abilities hard (since there are minimum and maximum ability scores for certain races [not humans, of course]) so I would explain that, although it shouldn't be a problem.</p><p> </p><p>When creating the background you can use a series of tables to see what order they were born in (1st born, 2nd born, 8th born, the normal family) and then what your family did (Innkeeper, royal advisor, sailor, ect. ect.) and then something that happened during your youth (1d4 things to be exact) followed by 1d4 things that happened as an adult, this can range from having spells cast on you at one point to fighting in a war to even being an orphan (yay for the halfling orphan who hates goblins! woot!) </p><p></p><p>then you can roll your gear, although since we will be using miniatures, I won't FORCE gear upon people.</p><p> </p><p>All in all, it takes less than 10 minutes.</p><p> </p><p>As for the adventure, the problem I am having is what is a good range of rooms, 5 seems to light, especially for 4 hours (granted hour 1 is for making characters and going over pre-game stuff and the 2nd hour will probably be GETTING to the dungeon, the wilderness is the best sometimes, which means 2 hours of crawling, if it is a larger group [6-9] then I will do a smaller dungeon, although I want to have something sort of...epic, to make the players feel like heroes and thus come back.</p><p> </p><p>The first time I played EVER I was playing a halfling fighter, I crited the black dragon in the dungeon and killed him, If you remember the forgotten forge, that was it, and my halfling fighter was hence for my character, until i made my paladin and sorcerer duo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> good times.</p><p> </p><p>But Im not going to say no to races and classes, like if someone wants to play an elven cleric of Ra, sure, why not? Dwarven thief? DO IT.</p><p></p><p>As for treasure, I have a feeling healing potions will be common (in BFRPG the cleric doesn't start casting spells until 2nd level WHICH MEANS NO HEALING! :O )</p><p>The highest things go is +3, so a +2 maul in a dungeon at 1st level is just a good sign. And from what things really seem like, 1st level is like a "0-level" adventure for most other games, I was going to throw a minotaur at them as the final battle, but that would kill the entire party, so an ogre is most likely going to be the hook.</p><p></p><p>What do you think of this:</p><p></p><p>An ogre stalks the wilds of West Reach, claiming hunters, youths and merchants alike. It has been two weeks since a caravan passed through, and rations are waying slow. The characters get wind of this and investigate (or lived in the town depending on their past). the night they arrive, the ogre attacks the village itself and it is not alone. A band of goblins attacks with him. (this is the part the PCs fight off some of the goblins, the ogre gets away)</p><p>the next day they are able to track the large foot prints back to the hills (through the creepy forest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) which lead into a cavern system. The cave is actually an old temple to a long forgotten god. The 1st floor is home to a trio of ogres (the ogre that attacked is mortally wounded during the battle, like beowulf & grendel, so the 2nd ogre is caught in a hall, the 3rd ogre is a slightly tougher battle (1 extra hit die) but after the PCs fight through the goblins and other nasties that have snuck into the old dungeon. After the fight with the ogre, the PCs find a hidden door (or should) which leads down to the 2nd level, a much smaller seires of rooms full of undead (skeletons and zombies, maybe a ghoul or two) and ending in a battle against a shadow (in BFRPG it is NOT an undead, so I'm going to play it as a demon-like creature) This entire time they found a lot of cool treasure. After they kill the shadow, however, they find a treasure map leading ELSEWHERE...</p><p></p><p></p><p>sound good?</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5693473, member: 80297"] if you've ever looked into basic fantasy role playing then you know it is a rules light system (meaning less time learnind how to sunder) and with no skills...now some people like skills, but this goes into character creation. Character creation is very easy if using the 'quick start' character building rules, you roll up your abilities (3d6 for the prime 6) and then you roll up your background, this is good for people who don't know what kind of character they want to play. Class and race can be predetirmed, but this can make rolling abilities hard (since there are minimum and maximum ability scores for certain races [not humans, of course]) so I would explain that, although it shouldn't be a problem. When creating the background you can use a series of tables to see what order they were born in (1st born, 2nd born, 8th born, the normal family) and then what your family did (Innkeeper, royal advisor, sailor, ect. ect.) and then something that happened during your youth (1d4 things to be exact) followed by 1d4 things that happened as an adult, this can range from having spells cast on you at one point to fighting in a war to even being an orphan (yay for the halfling orphan who hates goblins! woot!) then you can roll your gear, although since we will be using miniatures, I won't FORCE gear upon people. All in all, it takes less than 10 minutes. As for the adventure, the problem I am having is what is a good range of rooms, 5 seems to light, especially for 4 hours (granted hour 1 is for making characters and going over pre-game stuff and the 2nd hour will probably be GETTING to the dungeon, the wilderness is the best sometimes, which means 2 hours of crawling, if it is a larger group [6-9] then I will do a smaller dungeon, although I want to have something sort of...epic, to make the players feel like heroes and thus come back. The first time I played EVER I was playing a halfling fighter, I crited the black dragon in the dungeon and killed him, If you remember the forgotten forge, that was it, and my halfling fighter was hence for my character, until i made my paladin and sorcerer duo :) good times. But Im not going to say no to races and classes, like if someone wants to play an elven cleric of Ra, sure, why not? Dwarven thief? DO IT. As for treasure, I have a feeling healing potions will be common (in BFRPG the cleric doesn't start casting spells until 2nd level WHICH MEANS NO HEALING! :O ) The highest things go is +3, so a +2 maul in a dungeon at 1st level is just a good sign. And from what things really seem like, 1st level is like a "0-level" adventure for most other games, I was going to throw a minotaur at them as the final battle, but that would kill the entire party, so an ogre is most likely going to be the hook. What do you think of this: An ogre stalks the wilds of West Reach, claiming hunters, youths and merchants alike. It has been two weeks since a caravan passed through, and rations are waying slow. The characters get wind of this and investigate (or lived in the town depending on their past). the night they arrive, the ogre attacks the village itself and it is not alone. A band of goblins attacks with him. (this is the part the PCs fight off some of the goblins, the ogre gets away) the next day they are able to track the large foot prints back to the hills (through the creepy forest ;)) which lead into a cavern system. The cave is actually an old temple to a long forgotten god. The 1st floor is home to a trio of ogres (the ogre that attacked is mortally wounded during the battle, like beowulf & grendel, so the 2nd ogre is caught in a hall, the 3rd ogre is a slightly tougher battle (1 extra hit die) but after the PCs fight through the goblins and other nasties that have snuck into the old dungeon. After the fight with the ogre, the PCs find a hidden door (or should) which leads down to the 2nd level, a much smaller seires of rooms full of undead (skeletons and zombies, maybe a ghoul or two) and ending in a battle against a shadow (in BFRPG it is NOT an undead, so I'm going to play it as a demon-like creature) This entire time they found a lot of cool treasure. After they kill the shadow, however, they find a treasure map leading ELSEWHERE... sound good? [/QUOTE]
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