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<blockquote data-quote="S'mon" data-source="post: 5693672" data-attributes="member: 463"><p>The concepts sound good. From what you say it might be a bit tough for a 1st level BFRPG adventure, unless you have 8+ players. An ogre has at least a 50% chance of killing most 1st level Basic PCs in one attack, about a 33% chance vs plate-armoured Fighters. Of course you could use the 1e 'death at -10 hp' rule to help there.</p><p></p><p>I think the main thing is going to be to include decision points in your mapping. Basic is at heart an exploration game; a linear delve can work great for a single session of 4e D&D, but Moldvay/Mentzer Basic & their clones really benefit from choices - eg "do we take on the undead, or the ogres?". So I think you need to get away from "They will do X, then Y, then Z" and map a much more open structure where encounters can be reached in a variety of orders, or circumvented entirely.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5693672, member: 463"] The concepts sound good. From what you say it might be a bit tough for a 1st level BFRPG adventure, unless you have 8+ players. An ogre has at least a 50% chance of killing most 1st level Basic PCs in one attack, about a 33% chance vs plate-armoured Fighters. Of course you could use the 1e 'death at -10 hp' rule to help there. I think the main thing is going to be to include decision points in your mapping. Basic is at heart an exploration game; a linear delve can work great for a single session of 4e D&D, but Moldvay/Mentzer Basic & their clones really benefit from choices - eg "do we take on the undead, or the ogres?". So I think you need to get away from "They will do X, then Y, then Z" and map a much more open structure where encounters can be reached in a variety of orders, or circumvented entirely. [/QUOTE]
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