Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
In the begining.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Summer-Knight925" data-source="post: 5694035" data-attributes="member: 80297"><p>24 'rooms' (this includes any hallway worth note) to end against the ogre</p><p></p><p>by the end, they will have magical weapons and armor and other fun items to use against the ogre.</p><p></p><p>As for the goblins attacking, that will add a flavor, as will other aspects, the dungeon use to be the lair (and now crypt) of a barbarian lord who ravaged the lands, his tribe took refuge in the caves behind the waterfall (of course it's behind the waterfall, its a fantasy world, duh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) and slowly turned it into their fortress, until the barbarian lord died and the tribe was shattered. The complex has been lost for centuries, but with the recent earthquake, a small section has opened up. </p><p></p><p>All the other nasties that are in the dungeon fit along the basic fantasy concept, there will be stirge, maybe a tentacle worm (carrion crawler) or two, the goblins have little quarters dug out in the main hall (the large hall right before the throne room where the ogre is) but will wander about, combat is common in this dungeon (other nasty monsters wander in, goblins fight them, if the goblins don't come back, the others get their treasure, they don't really care, so it gives the PCs a chance to widdle the goblins away. There are also quite a few traps (such a chlorine gas room that does 1d8 damage save vs poison or a hall that shoots a light crossbow shot at one of the characters, basic traps) just to scare the players, although scare them enough to keep them interested. </p><p>They will get a lot of treasure, it is the reason they go on adventures, its better than getting a real job (am I right?) plus it comes together as a dungeon with long twisty halls that should scare them just enough to realize how deadly traps are (they could be anywhere man! anywhere!)</p></blockquote><p></p>
[QUOTE="Summer-Knight925, post: 5694035, member: 80297"] 24 'rooms' (this includes any hallway worth note) to end against the ogre by the end, they will have magical weapons and armor and other fun items to use against the ogre. As for the goblins attacking, that will add a flavor, as will other aspects, the dungeon use to be the lair (and now crypt) of a barbarian lord who ravaged the lands, his tribe took refuge in the caves behind the waterfall (of course it's behind the waterfall, its a fantasy world, duh :p) and slowly turned it into their fortress, until the barbarian lord died and the tribe was shattered. The complex has been lost for centuries, but with the recent earthquake, a small section has opened up. All the other nasties that are in the dungeon fit along the basic fantasy concept, there will be stirge, maybe a tentacle worm (carrion crawler) or two, the goblins have little quarters dug out in the main hall (the large hall right before the throne room where the ogre is) but will wander about, combat is common in this dungeon (other nasty monsters wander in, goblins fight them, if the goblins don't come back, the others get their treasure, they don't really care, so it gives the PCs a chance to widdle the goblins away. There are also quite a few traps (such a chlorine gas room that does 1d8 damage save vs poison or a hall that shoots a light crossbow shot at one of the characters, basic traps) just to scare the players, although scare them enough to keep them interested. They will get a lot of treasure, it is the reason they go on adventures, its better than getting a real job (am I right?) plus it comes together as a dungeon with long twisty halls that should scare them just enough to realize how deadly traps are (they could be anywhere man! anywhere!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
In the begining.
Top