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<blockquote data-quote="Shiroiken" data-source="post: 8113958" data-attributes="member: 6775477"><p>I'm saying that for 99% of games, official or homebrew, that the creation of the setting is normally irrelevant. It's nothing more than setting the stage for current events, which is handled just as easily with a historical account of the past few centuries (as Greyhawk does it). You can easily make a campaign around it, but IME this usually leads to the end of the setting at the climax of the campaign. It's not a bad thing, but not something most DMs are going to run.</p><p></p><p>When I mentioned the priesthood, I wasn't talking about clerics, but the actual priests who perform rituals and services for the people (e.g. the acolyte background). Clerics (and potentially paladins, druids, and rangers) are specific types of holy servants granted the favor of the gods, as you rightfully pointed out. Not all priests would necessarily be granted spellcasting abilities.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8113958, member: 6775477"] I'm saying that for 99% of games, official or homebrew, that the creation of the setting is normally irrelevant. It's nothing more than setting the stage for current events, which is handled just as easily with a historical account of the past few centuries (as Greyhawk does it). You can easily make a campaign around it, but IME this usually leads to the end of the setting at the climax of the campaign. It's not a bad thing, but not something most DMs are going to run. When I mentioned the priesthood, I wasn't talking about clerics, but the actual priests who perform rituals and services for the people (e.g. the acolyte background). Clerics (and potentially paladins, druids, and rangers) are specific types of holy servants granted the favor of the gods, as you rightfully pointed out. Not all priests would necessarily be granted spellcasting abilities. [/QUOTE]
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