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<blockquote data-quote="MarkB" data-source="post: 8114052" data-attributes="member: 40176"><p>In my Shadowrun-esque setting, The Conjunction, our world had always had only a trickle of magic, and was what would be considered an Urban Fantasy setting. Magic users of various sorts existed, but based on the magic available to them in our world the most they'd be able to do is throw around one or two cantrips in an entire day.</p><p></p><p>So most practitioners developed variants of conjuration rituals based upon simple summoning circles in order to draw magical energy from one of two parallel planes - the Feywild and the Shadowfell. They'd spend an extra hour each morning drawing the power that would allow them to cast a day's worth of spells, and hoping that nothing else tried to come through while they were doing it.</p><p></p><p>Which was fine up until 2025, when a group of European druids came up with a plan to simultaneously solve the problems of global warming, deforestation and starvation, by combining their powers to cast a massive global-scale version of the Plant Growth spell. To do that they'd need to draw huge amounts of power from the Feywild, and would need a massive and perfectly-engineered circle to do it. So they decided to co-opt the Large Hadron Collider without telling anyone, or checking whether it was in use at the time.</p><p></p><p>What actually happened was that the combination of their spellcasting and a major high-energy physics experiment ripped through the barrier between realities and created a global planar conjunction that pulled areas of the Feywild into our world and vice versa, also pulling through enough magical energy that spellcasting in our reality went from practically impossible to routine.</p><p></p><p>In the resulting setting, set 25 years later, D&D's common humanoid races (once denizens of the Feywild) live amongst humanity, and they've brought a lot of their culture with them. Divine magic is based more upon belief than the certain existence of any deities - any sufficiently focused faith allows the believer to channel the magical energy that's now prevalent in the world. So clerics on Earth include many members of major religions, but also anyone with enough faith in a concept. There's one Klingon cosplayer in Las Vegas who gained magical powers purely from being so invested in his character.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8114052, member: 40176"] In my Shadowrun-esque setting, The Conjunction, our world had always had only a trickle of magic, and was what would be considered an Urban Fantasy setting. Magic users of various sorts existed, but based on the magic available to them in our world the most they'd be able to do is throw around one or two cantrips in an entire day. So most practitioners developed variants of conjuration rituals based upon simple summoning circles in order to draw magical energy from one of two parallel planes - the Feywild and the Shadowfell. They'd spend an extra hour each morning drawing the power that would allow them to cast a day's worth of spells, and hoping that nothing else tried to come through while they were doing it. Which was fine up until 2025, when a group of European druids came up with a plan to simultaneously solve the problems of global warming, deforestation and starvation, by combining their powers to cast a massive global-scale version of the Plant Growth spell. To do that they'd need to draw huge amounts of power from the Feywild, and would need a massive and perfectly-engineered circle to do it. So they decided to co-opt the Large Hadron Collider without telling anyone, or checking whether it was in use at the time. What actually happened was that the combination of their spellcasting and a major high-energy physics experiment ripped through the barrier between realities and created a global planar conjunction that pulled areas of the Feywild into our world and vice versa, also pulling through enough magical energy that spellcasting in our reality went from practically impossible to routine. In the resulting setting, set 25 years later, D&D's common humanoid races (once denizens of the Feywild) live amongst humanity, and they've brought a lot of their culture with them. Divine magic is based more upon belief than the certain existence of any deities - any sufficiently focused faith allows the believer to channel the magical energy that's now prevalent in the world. So clerics on Earth include many members of major religions, but also anyone with enough faith in a concept. There's one Klingon cosplayer in Las Vegas who gained magical powers purely from being so invested in his character. [/QUOTE]
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