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In the event of a TPK...?
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<blockquote data-quote="arwink" data-source="post: 2348099" data-attributes="member: 2292"><p>Low-Level TPK: Start with entirely new heroes, investigating the same plot hooks as the original party. Whether these heroes are somehow connected to the previous group or not is up to the players, but I usually push for a different tone (If the first group was cheerful paladin types, I suggest making the new group pragmatic mercenaries) to avoid the feeling that people have just respawned.</p><p></p><p>Mid-Level TPK: Variable. Either a mini-dventure where players take on the roll of allies recovering the bodies of their former characters, or just restarting the game with the characters raised if they took reasonable precautions.</p><p></p><p>High-Level TPK: As above, but with one extra option - the bad guy wins. Th dragon-king takes over the land, the world is sucked into hades, the apocalypse comes roaring down. We start a new campaign with low-level characters in the aftermath.</p></blockquote><p></p>
[QUOTE="arwink, post: 2348099, member: 2292"] Low-Level TPK: Start with entirely new heroes, investigating the same plot hooks as the original party. Whether these heroes are somehow connected to the previous group or not is up to the players, but I usually push for a different tone (If the first group was cheerful paladin types, I suggest making the new group pragmatic mercenaries) to avoid the feeling that people have just respawned. Mid-Level TPK: Variable. Either a mini-dventure where players take on the roll of allies recovering the bodies of their former characters, or just restarting the game with the characters raised if they took reasonable precautions. High-Level TPK: As above, but with one extra option - the bad guy wins. Th dragon-king takes over the land, the world is sucked into hades, the apocalypse comes roaring down. We start a new campaign with low-level characters in the aftermath. [/QUOTE]
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