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In the event of a TPK...?
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<blockquote data-quote="jeff37923" data-source="post: 2348754" data-attributes="member: 26008"><p>I voted "other" because the first that happens in a game that there is a TPK is a feedback session between myself and my players. If it was a Desired TPK (One in which all the PCs die at the end of the campaign in order to achieve their goal, usually sacrificing themselves in battle with the Main Bad Guy), then we just chat a bit about what game we want to do next. If it is a TPK due to Player stupidity, I sit them down and discuss tactics with the group - concentrating on where they could have played smarter and made better choices. I then also ask them for their feedback on how I ran the game. After that is done, we discuss the next game we want to play. </p><p></p><p>The interesting thing that I have seen from doing these feedback sessions is that usually the group will manage itself, if given the chance. If the TPK was caused by a single disruptive player, then the group as a whole will ask that player to not come back. If it was from the habits a player who they want to give another chance to, the group will browbeat the player into trying to play as part of a team when faced with significant challenges.</p></blockquote><p></p>
[QUOTE="jeff37923, post: 2348754, member: 26008"] I voted "other" because the first that happens in a game that there is a TPK is a feedback session between myself and my players. If it was a Desired TPK (One in which all the PCs die at the end of the campaign in order to achieve their goal, usually sacrificing themselves in battle with the Main Bad Guy), then we just chat a bit about what game we want to do next. If it is a TPK due to Player stupidity, I sit them down and discuss tactics with the group - concentrating on where they could have played smarter and made better choices. I then also ask them for their feedback on how I ran the game. After that is done, we discuss the next game we want to play. The interesting thing that I have seen from doing these feedback sessions is that usually the group will manage itself, if given the chance. If the TPK was caused by a single disruptive player, then the group as a whole will ask that player to not come back. If it was from the habits a player who they want to give another chance to, the group will browbeat the player into trying to play as part of a team when faced with significant challenges. [/QUOTE]
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