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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Dannager" data-source="post: 5934601" data-attributes="member: 73683"><p>There are many of us who have run into no problems with narration or immersion when dealing with hit points in 4e. Clearly, therefore, problems with narration or immersion are not a necessary function of abstract, 4e-style (and I don't <em>really</em> mean 4e-style hit points, since hit points are defined the same in 4e as they are in pretty much every other edition) hit points. Rather, I would argue, they are a function of the group adjudicating them, and of that group's willingness to accept hit points as they have been defined.</p><p></p><p>By the way, if <strong><em>anything</em></strong>, non-abstract hit points cause problems with narration and immersion. A beef-tacular barbarian with 200 hit points can take Fireball after Fireball after Fireball after Fireball after Fireball <em>to the face</em> and still have half his hit points remaining. If those hit points represent actual wounds associated with the attacks, your barbarian should be (narratively speaking) the adventurer equivalent of carne asada. But if those hit points are <em>not</em> actual wounds, then your barbarian can simply be exhausted and battered from repeatedly diving out of the way of explosions and flying debris, action-movie style.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5934601, member: 73683"] There are many of us who have run into no problems with narration or immersion when dealing with hit points in 4e. Clearly, therefore, problems with narration or immersion are not a necessary function of abstract, 4e-style (and I don't [I]really[/I] mean 4e-style hit points, since hit points are defined the same in 4e as they are in pretty much every other edition) hit points. Rather, I would argue, they are a function of the group adjudicating them, and of that group's willingness to accept hit points as they have been defined. By the way, if [B][I]anything[/I][/B], non-abstract hit points cause problems with narration and immersion. A beef-tacular barbarian with 200 hit points can take Fireball after Fireball after Fireball after Fireball after Fireball [I]to the face[/I] and still have half his hit points remaining. If those hit points represent actual wounds associated with the attacks, your barbarian should be (narratively speaking) the adventurer equivalent of carne asada. But if those hit points are [I]not[/I] actual wounds, then your barbarian can simply be exhausted and battered from repeatedly diving out of the way of explosions and flying debris, action-movie style. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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