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General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Grydan" data-source="post: 5934653" data-attributes="member: 79401"><p>[MENTION=717]JRRNeiklot[/MENTION] I don't think Jason Alexander's quoted examples really hold for any edition of D&D. </p><p></p><p>Correct me if I'm wrong, but to the best of my knowledge there's never been an edition of the game where a good night's rest didn't recover at least 1 HP. </p><p></p><p>If such is the case, then in any non-fatal scenario, even for a 1 HP character, it seems rather unlikely that 1 HP of damage represents a punctured lung or broken limb, unless we are to believe that the less health one has to begin with, the more one's rate of healing resembles Wolverine's.</p><p></p><p>HP as representing anything other than abstract distance from unconsciousness and/or death are rather a dismal failure. They certainly are a poor system for modelling punctured lungs and broken limbs, things that would most certainly have an actual impact on further activities an adventurer might partake in.</p><p></p><p>If my character is down to his final hitpoint, and yet can still run as fast, jump as far, lift as much weight, and wield his weapon just as well as he could at full health, then I'm rather disinclined to think that any HP damage short of death is inflicting wounds worthy of being called wounds.</p><p></p><p>I think the HP system is a wonderful and highly successful gaming tool. However, if one actually wants to model <em>injury</em> rather than <em>arbitrary lifebar</em>, one should probably look to some other system.</p><p></p><p>I should note that any system that actually <em>tries</em> to model injury in any meaningful way is pretty much inevitably going to have death spirals, which appeal to some gamers, but are rather a turn-off to others.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5934653, member: 79401"] [MENTION=717]JRRNeiklot[/MENTION] I don't think Jason Alexander's quoted examples really hold for any edition of D&D. Correct me if I'm wrong, but to the best of my knowledge there's never been an edition of the game where a good night's rest didn't recover at least 1 HP. If such is the case, then in any non-fatal scenario, even for a 1 HP character, it seems rather unlikely that 1 HP of damage represents a punctured lung or broken limb, unless we are to believe that the less health one has to begin with, the more one's rate of healing resembles Wolverine's. HP as representing anything other than abstract distance from unconsciousness and/or death are rather a dismal failure. They certainly are a poor system for modelling punctured lungs and broken limbs, things that would most certainly have an actual impact on further activities an adventurer might partake in. If my character is down to his final hitpoint, and yet can still run as fast, jump as far, lift as much weight, and wield his weapon just as well as he could at full health, then I'm rather disinclined to think that any HP damage short of death is inflicting wounds worthy of being called wounds. I think the HP system is a wonderful and highly successful gaming tool. However, if one actually wants to model [I]injury[/I] rather than [I]arbitrary lifebar[/I], one should probably look to some other system. I should note that any system that actually [I]tries[/I] to model injury in any meaningful way is pretty much inevitably going to have death spirals, which appeal to some gamers, but are rather a turn-off to others. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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