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General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Mercutio01" data-source="post: 5935673" data-attributes="member: 37277"><p>It started with the objection to mundane healing. People objected to the idea of sleeping healing wounds. People who don't like hits as wounds said "I don't narrate hits as wounds and I never have a problem. Only people who narrate hits as wounds have a problem with mundane healing." That is probably true. But then that argument gets larger and becomes "And you should, too." That's the breakdown. I cannot accept mundane healing as fixing up cuts and bruises and making characters completely healed simply by sleeping. And the response to me has been, unequivocally, "Stop calling a hit a hit." I'd look back through multiple threads if I had the time, but that's been the general answer. That's not a good answer.</p><p></p><p>Except when the Warlord shouts at you and you magically get up.</p><p></p><p>Works both ways, Hussar. Works both ways. I'm not willing to embrace mundane healing to full hp simply by sleeping for a night. It doesn't fit how I play, and doesn't fit the rules as written from OD&D to 3.5, and it breaks immersion. The response has been to stop narrating the hits as hits and the damage as damage. Or to just play it as a boardgame without engaging in description. Or just pretend its super gonzo and the wounds do magically heal over night. None of those suggestions work for me.</p><p></p><p>The only thing that will work for me is a slowed return of hit points via mundane healing. That said, I've said it (and I know you have, too), modularity is the only real answer that will satisfy both of us. I'm hoping we see some of that soon.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5935673, member: 37277"] It started with the objection to mundane healing. People objected to the idea of sleeping healing wounds. People who don't like hits as wounds said "I don't narrate hits as wounds and I never have a problem. Only people who narrate hits as wounds have a problem with mundane healing." That is probably true. But then that argument gets larger and becomes "And you should, too." That's the breakdown. I cannot accept mundane healing as fixing up cuts and bruises and making characters completely healed simply by sleeping. And the response to me has been, unequivocally, "Stop calling a hit a hit." I'd look back through multiple threads if I had the time, but that's been the general answer. That's not a good answer. Except when the Warlord shouts at you and you magically get up. Works both ways, Hussar. Works both ways. I'm not willing to embrace mundane healing to full hp simply by sleeping for a night. It doesn't fit how I play, and doesn't fit the rules as written from OD&D to 3.5, and it breaks immersion. The response has been to stop narrating the hits as hits and the damage as damage. Or to just play it as a boardgame without engaging in description. Or just pretend its super gonzo and the wounds do magically heal over night. None of those suggestions work for me. The only thing that will work for me is a slowed return of hit points via mundane healing. That said, I've said it (and I know you have, too), modularity is the only real answer that will satisfy both of us. I'm hoping we see some of that soon. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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