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General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5936146" data-attributes="member: 11300"><p>I agree to a point. The damage inflicted by a hit is relative to how long that damage takes to no longer affect the injured character/creature. This is a process that D&D has not done well with in the more recent editions and it would be nice if they could fix this up in 5e. Some issues:</p><p></p><p>[3e]The feebly insipid low con but high level wizard can heal to full capacity in a day or two. The hale high con low level barbarian on the other hand can take several weeks to heal back to full capacity in comparison.</p><p></p><p>[3e]The stabilize as a standard action was just dumb.</p><p></p><p>[4e]Everyone can heal from the worst position health-wise to premium combat primed and ready in under two days.</p><p></p><p>If you don't want to cause issues with your flavour not meshing with the mechanics of hit point restoration, don't narrate injury that the mechanics of natural healing do not support.</p><p></p><p>Essentially, hit points do an excellent job of representing luck, morale, toughness, divine providence, and skill (culminating under the umbrella of "screen-time" but do a really crap job of representing physical injury. I'd love it if physical damage was stripped out of hit points and just left to a simple gauge (or set of wound points) representing how badly wounded the character was. That way, the character can still use their restored hit points as usual despite being wounded (perhaps receiving some form of wounded penalty to their actions, but otherwise leaving them free to adventure with the party). That way, you know when to describe something as a physical injury and when you don't.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5936146, member: 11300"] I agree to a point. The damage inflicted by a hit is relative to how long that damage takes to no longer affect the injured character/creature. This is a process that D&D has not done well with in the more recent editions and it would be nice if they could fix this up in 5e. Some issues: [3e]The feebly insipid low con but high level wizard can heal to full capacity in a day or two. The hale high con low level barbarian on the other hand can take several weeks to heal back to full capacity in comparison. [3e]The stabilize as a standard action was just dumb. [4e]Everyone can heal from the worst position health-wise to premium combat primed and ready in under two days. If you don't want to cause issues with your flavour not meshing with the mechanics of hit point restoration, don't narrate injury that the mechanics of natural healing do not support. Essentially, hit points do an excellent job of representing luck, morale, toughness, divine providence, and skill (culminating under the umbrella of "screen-time" but do a really crap job of representing physical injury. I'd love it if physical damage was stripped out of hit points and just left to a simple gauge (or set of wound points) representing how badly wounded the character was. That way, the character can still use their restored hit points as usual despite being wounded (perhaps receiving some form of wounded penalty to their actions, but otherwise leaving them free to adventure with the party). That way, you know when to describe something as a physical injury and when you don't. Best Regards Herremann the Wise [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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