Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5936254" data-attributes="member: 22779"><p>But, that's the thing. Not all hit points are physical. We all agree with that. A warlord shouting at you to get up doesn't restore all your hit points. In fact, he restores NONE of your hit points. All he does is allow you to spend a healing surge. In point of fact, your total hit points have not changed one whit. However, instead of potentially dying (from a wound that can NEVER be specified in any edition because of unrealistic healing rates), you fight through and get back up.</p><p></p><p>Just like in a bajillion examples of genre fiction.</p><p></p><p></p><p></p><p>But, that's the point. Why is one night so bad when three nights is fine? </p><p></p><p></p><p></p><p>Again, I'm not seeing the issue here. Ok. That's such an incredibly easy fix, I don't even know why you'd need a module. "You regain X Healing Surges per night of rest" Set X to whatever you feel is fine, and off you go.</p><p></p><p>Does this really need a whole new module?</p><p></p><p>/edit to add</p><p></p><p>I'd say that most of the time, when we narrate hits, it's usually the blood and guts variety. Although, it has always been pretty non-specific. Your character gets tagged for 15 points of damage. "Oof, that hurt" is a pretty common response.</p><p></p><p>But, on the other hand, we simply don't think about it after that. We don't track things to this detail. I took X number of hits during the day - well, I have no idea how many times my character was hit. Nor do I really care. Cleric less healing is a VERY good thing for the game. I mean, if you want all healing to be magical, go ahead. It's not exactly difficult. I don't. I want the more "action story" vibe going. Which means that my damaged character shakes it off the next day and moves on.</p><p></p><p>If I want longer lasting wounds, I've got the disease track sitting right there, begging to be used. Works ten thousand times better than trying to shoehorn HP into something resembling a believable narrative.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5936254, member: 22779"] But, that's the thing. Not all hit points are physical. We all agree with that. A warlord shouting at you to get up doesn't restore all your hit points. In fact, he restores NONE of your hit points. All he does is allow you to spend a healing surge. In point of fact, your total hit points have not changed one whit. However, instead of potentially dying (from a wound that can NEVER be specified in any edition because of unrealistic healing rates), you fight through and get back up. Just like in a bajillion examples of genre fiction. But, that's the point. Why is one night so bad when three nights is fine? Again, I'm not seeing the issue here. Ok. That's such an incredibly easy fix, I don't even know why you'd need a module. "You regain X Healing Surges per night of rest" Set X to whatever you feel is fine, and off you go. Does this really need a whole new module? /edit to add I'd say that most of the time, when we narrate hits, it's usually the blood and guts variety. Although, it has always been pretty non-specific. Your character gets tagged for 15 points of damage. "Oof, that hurt" is a pretty common response. But, on the other hand, we simply don't think about it after that. We don't track things to this detail. I took X number of hits during the day - well, I have no idea how many times my character was hit. Nor do I really care. Cleric less healing is a VERY good thing for the game. I mean, if you want all healing to be magical, go ahead. It's not exactly difficult. I don't. I want the more "action story" vibe going. Which means that my damaged character shakes it off the next day and moves on. If I want longer lasting wounds, I've got the disease track sitting right there, begging to be used. Works ten thousand times better than trying to shoehorn HP into something resembling a believable narrative. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
Top