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In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5938689" data-attributes="member: 11300"><p>Your example assumes that the character is stabilized which is not inherent in your highlighted question. If a character has been described with their guts across the floor [mechanically at -9 with stabilization uncertain and thus the wound highly likely to be fatal], and your character has the option of magically healing them (through spells, magical equipment or abilities), or performing a mundane DC 15 heal check, which option are you most likely to take? The guaranteed one or the possibly uncertain one? In play, this typically works just fine (we have a particular 2e/3.5 DM in our group who loves this sort of over the top damage) and that is why you can narrate serious injury and not have that narrative compromised.</p><p></p><p>Could it be undone by someone doing a heal check? Of course. It can even be undone by the player rolling that 10% chance (although by then, someone has usually tried to apply guaranteed healing). Does it allow for guts across the floor description having a very good probability of not being compromised? Yes it does.</p><p></p><p>However, is the 3e system healing mechanic perfect? Far from it, this is something D&D has never really gotten within the realms of believability. 3e has such ridiculousness as a high level but insipidly sick wizard healing to full health in a day while a low level hale barbarian will take weeks to reach full health. Would it be nice if they could give us something more believable in terms of healing, hit points and damage? Most likely not as then there will be people complaining of their characters dying of infection or spending months recuperating back to adventuring health unless you have access to magical healing. </p><p></p><p>What <em>would </em>be good though is having the flexibility to go one way or the other with a rules modules catering to each group's tastes. In this, despite the fact that they are still mashing physical and metaphysical concepts in together when they would be much better split (due to the believable and differing recovery rates of physical and metaphysical hit points); I still think that they can give the gamers who want to keep their characters in the action without halt the capacity to do so, while alternatively giving those of us who wish for something more believable our lollies too. I look forward to seeing how the 5e designers will cater to each.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5938689, member: 11300"] Your example assumes that the character is stabilized which is not inherent in your highlighted question. If a character has been described with their guts across the floor [mechanically at -9 with stabilization uncertain and thus the wound highly likely to be fatal], and your character has the option of magically healing them (through spells, magical equipment or abilities), or performing a mundane DC 15 heal check, which option are you most likely to take? The guaranteed one or the possibly uncertain one? In play, this typically works just fine (we have a particular 2e/3.5 DM in our group who loves this sort of over the top damage) and that is why you can narrate serious injury and not have that narrative compromised. Could it be undone by someone doing a heal check? Of course. It can even be undone by the player rolling that 10% chance (although by then, someone has usually tried to apply guaranteed healing). Does it allow for guts across the floor description having a very good probability of not being compromised? Yes it does. However, is the 3e system healing mechanic perfect? Far from it, this is something D&D has never really gotten within the realms of believability. 3e has such ridiculousness as a high level but insipidly sick wizard healing to full health in a day while a low level hale barbarian will take weeks to reach full health. Would it be nice if they could give us something more believable in terms of healing, hit points and damage? Most likely not as then there will be people complaining of their characters dying of infection or spending months recuperating back to adventuring health unless you have access to magical healing. What [I]would [/I]be good though is having the flexibility to go one way or the other with a rules modules catering to each group's tastes. In this, despite the fact that they are still mashing physical and metaphysical concepts in together when they would be much better split (due to the believable and differing recovery rates of physical and metaphysical hit points); I still think that they can give the gamers who want to keep their characters in the action without halt the capacity to do so, while alternatively giving those of us who wish for something more believable our lollies too. I look forward to seeing how the 5e designers will cater to each. Best Regards Herremann the Wise [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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