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*Pathfinder & Starfinder
In the heat of battle, is hit point loss a wound?
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<blockquote data-quote="Hypersmurf" data-source="post: 5938893" data-attributes="member: 1656"><p>That's essentially my point. Yesterday, with a spear in his shoulder, the character was capable of using his sword in one hand and shield in the other at full effectiveness. Today, having been speared in the shoulder, the character is capable of using his sword in one hand and shield in the other at full effectiveness.</p><p></p><p>The difference is that yesterday, he was more likely to end up in a situation where he's rendered incapacitated by a different attack (since the probability of going negative from 14 is higher than the probability of going negative from 30). But while the spear was the narration that accounted for 7 points of the 16 damage he'd taken, the abstract nature of hit points means that we don't need to inextricably bind <em>those 7 points</em> to <em>that spear wound</em> thereafter.</p><p></p><p><em>If</em> the nature of the injury imposed an interwoven mechanical impairment (and by interwoven, I exclude the Bloodied condition which is tied to a hit point threshold, regardless of how many times you cross back and forth over that number since sustaining the injury), the narrative freedom would be curtailed by that impairment. "Spear in the shoulder" provides condition X, and anyone without condition X does not have a spear wound in the shoulder? Then something that removes condition X must somehow remove the wound.</p><p></p><p>But those impairments don't exist in 3E, or 4E, or D&DN.</p><p></p><p>(Most of my gaming of late has been in a FATE system, which separates basic damage ('Stress') from lasting injuries ('Consequences'), and those injuries heal at different speeds depending on their severity. (A Minor Consequence might be "Bruised Ribs", and cease to be mechanically significant at the end of the Scene. A Severe Consequence might be "Broken Ribs", and it will continue to impact the character until the end of the Adventure, for example.))</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 5938893, member: 1656"] That's essentially my point. Yesterday, with a spear in his shoulder, the character was capable of using his sword in one hand and shield in the other at full effectiveness. Today, having been speared in the shoulder, the character is capable of using his sword in one hand and shield in the other at full effectiveness. The difference is that yesterday, he was more likely to end up in a situation where he's rendered incapacitated by a different attack (since the probability of going negative from 14 is higher than the probability of going negative from 30). But while the spear was the narration that accounted for 7 points of the 16 damage he'd taken, the abstract nature of hit points means that we don't need to inextricably bind [I]those 7 points[/I] to [i]that spear wound[/i] thereafter. [i]If[/i] the nature of the injury imposed an interwoven mechanical impairment (and by interwoven, I exclude the Bloodied condition which is tied to a hit point threshold, regardless of how many times you cross back and forth over that number since sustaining the injury), the narrative freedom would be curtailed by that impairment. "Spear in the shoulder" provides condition X, and anyone without condition X does not have a spear wound in the shoulder? Then something that removes condition X must somehow remove the wound. But those impairments don't exist in 3E, or 4E, or D&DN. (Most of my gaming of late has been in a FATE system, which separates basic damage ('Stress') from lasting injuries ('Consequences'), and those injuries heal at different speeds depending on their severity. (A Minor Consequence might be "Bruised Ribs", and cease to be mechanically significant at the end of the Scene. A Severe Consequence might be "Broken Ribs", and it will continue to impact the character until the end of the Adventure, for example.)) -Hyp. [/QUOTE]
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In the heat of battle, is hit point loss a wound?
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